// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/RigVMFunction_Name.h" #ifdef RIGVM_RigVMFunction_Name_generated_h #error "RigVMFunction_Name.generated.h already included, missing '#pragma once' in RigVMFunction_Name.h" #endif #define RIGVM_RigVMFunction_Name_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_NameBase ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_NameBase_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameBase_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMStruct Super; struct FRigVMFunction_NameBase; // ********** End ScriptStruct FRigVMFunction_NameBase ********************************************* // ********** Begin ScriptStruct FRigVMFunction_NameConcat ***************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NameConcat_Statics; #define FRigVMFunction_NameConcat_Execute() \ void FRigVMFunction_NameConcat::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& A, \ const FName& B, \ FName& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameConcat_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& A, \ const FName& B, \ FName& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& A = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& B = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ FName& Result = *(FName*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ A, \ B, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_NameConcat; // ********** End ScriptStruct FRigVMFunction_NameConcat ******************************************* // ********** Begin ScriptStruct FRigVMFunction_NameTruncate *************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NameTruncate_Statics; #define FRigVMFunction_NameTruncate_Execute() \ void FRigVMFunction_NameTruncate::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const int32 Count, \ const bool FromEnd, \ FName& Remainder, \ FName& Chopped \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameTruncate_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const int32 Count, \ const bool FromEnd, \ FName& Remainder, \ FName& Chopped \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const int32 Count = *(int32*)RigVMMemoryHandles[1].GetInputData(); \ const bool FromEnd = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ FName& Remainder = *(FName*)RigVMMemoryHandles[3].GetOutputData(); \ FName& Chopped = *(FName*)RigVMMemoryHandles[4].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Count, \ FromEnd, \ Remainder, \ Chopped \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_NameTruncate; // ********** End ScriptStruct FRigVMFunction_NameTruncate ***************************************** // ********** Begin ScriptStruct FRigVMFunction_NameReplace **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NameReplace_Statics; #define FRigVMFunction_NameReplace_Execute() \ void FRigVMFunction_NameReplace::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Old, \ const FName& New, \ FName& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_86_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameReplace_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Old, \ const FName& New, \ FName& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Old = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& New = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ FName& Result = *(FName*)RigVMMemoryHandles[3].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Old, \ New, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_NameReplace; // ********** End ScriptStruct FRigVMFunction_NameReplace ****************************************** // ********** Begin ScriptStruct FRigVMFunction_EndsWith ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_EndsWith_Statics; #define FRigVMFunction_EndsWith_Execute() \ void FRigVMFunction_EndsWith::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Ending, \ bool& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_115_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_EndsWith_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Ending, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Ending = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Ending, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_EndsWith; // ********** End ScriptStruct FRigVMFunction_EndsWith ********************************************* // ********** Begin ScriptStruct FRigVMFunction_StartsWith ***************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_StartsWith_Statics; #define FRigVMFunction_StartsWith_Execute() \ void FRigVMFunction_StartsWith::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Start, \ bool& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_142_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_StartsWith_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Start, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Start = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Start, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_StartsWith; // ********** End ScriptStruct FRigVMFunction_StartsWith ******************************************* // ********** Begin ScriptStruct FRigVMFunction_Contains ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_Contains_Statics; #define FRigVMFunction_Contains_Execute() \ void FRigVMFunction_Contains::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Search, \ bool& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_169_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_Contains_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ const FName& Search, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Search = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Search, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_Contains; // ********** End ScriptStruct FRigVMFunction_Contains ********************************************* // ********** Begin ScriptStruct FRigVMFunction_IsNone ********************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_IsNone_Statics; #define FRigVMFunction_IsNone_Execute() \ void FRigVMFunction_IsNone::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ bool& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_196_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_IsNone_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_IsNone; // ********** End ScriptStruct FRigVMFunction_IsNone *********************************************** // ********** Begin ScriptStruct FRigVMFunction_IsNameValid **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_IsNameValid_Statics; #define FRigVMFunction_IsNameValid_Execute() \ void FRigVMFunction_IsNameValid::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Value, \ bool& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_220_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_IsNameValid_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Value, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Value = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Result \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_IsNameValid; // ********** End ScriptStruct FRigVMFunction_IsNameValid ****************************************** // ********** Begin ScriptStruct FRigVMFunction_GetNameNumericSuffix ******************************* struct Z_Construct_UScriptStruct_FRigVMFunction_GetNameNumericSuffix_Statics; #define FRigVMFunction_GetNameNumericSuffix_Execute() \ void FRigVMFunction_GetNameNumericSuffix::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ int32& Suffix, \ bool& Success \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_244_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_GetNameNumericSuffix_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FName& Name, \ int32& Suffix, \ bool& Success \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ int32& Suffix = *(int32*)RigVMMemoryHandles[1].GetOutputData(); \ bool& Success = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Name, \ Suffix, \ Success \ ); \ } \ typedef FRigVMFunction_NameBase Super; struct FRigVMFunction_GetNameNumericSuffix; // ********** End ScriptStruct FRigVMFunction_GetNameNumericSuffix ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h PRAGMA_ENABLE_DEPRECATION_WARNINGS