137 lines
7.8 KiB
C++
137 lines
7.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "NiagaraDataChannel_GameplayBurst.h"
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#ifdef NIAGARA_NiagaraDataChannel_GameplayBurst_generated_h
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#error "NiagaraDataChannel_GameplayBurst.generated.h already included, missing '#pragma once' in NiagaraDataChannel_GameplayBurst.h"
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#endif
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#define NIAGARA_NiagaraDataChannel_GameplayBurst_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FNDCAccessContext_GameplayBurst ***********************************
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struct Z_Construct_UScriptStruct_FNDCAccessContext_GameplayBurst_Statics;
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_13_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNDCAccessContext_GameplayBurst_Statics; \
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NIAGARA_API static class UScriptStruct* StaticStruct(); \
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typedef FNDCAccessContext_MapBase Super;
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struct FNDCAccessContext_GameplayBurst;
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// ********** End ScriptStruct FNDCAccessContext_GameplayBurst *************************************
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// ********** Begin ScriptStruct FNDCGameplayBurstAttachmentSettings *******************************
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struct Z_Construct_UScriptStruct_FNDCGameplayBurstAttachmentSettings_Statics;
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_62_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNDCGameplayBurstAttachmentSettings_Statics; \
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NIAGARA_API static class UScriptStruct* StaticStruct();
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struct FNDCGameplayBurstAttachmentSettings;
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// ********** End ScriptStruct FNDCGameplayBurstAttachmentSettings *********************************
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// ********** Begin Class UNiagaraDataChannel_GameplayBurst ****************************************
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struct Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_Statics;
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NIAGARA_API UClass* Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister();
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUNiagaraDataChannel_GameplayBurst(); \
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friend struct ::Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend NIAGARA_API UClass* ::Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister(); \
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public: \
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DECLARE_CLASS2(UNiagaraDataChannel_GameplayBurst, UNiagaraDataChannel_MapBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Niagara"), Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister) \
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DECLARE_SERIALIZER(UNiagaraDataChannel_GameplayBurst)
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NIAGARA_API UNiagaraDataChannel_GameplayBurst(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UNiagaraDataChannel_GameplayBurst(UNiagaraDataChannel_GameplayBurst&&) = delete; \
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UNiagaraDataChannel_GameplayBurst(const UNiagaraDataChannel_GameplayBurst&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARA_API, UNiagaraDataChannel_GameplayBurst); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraDataChannel_GameplayBurst); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraDataChannel_GameplayBurst) \
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NIAGARA_API virtual ~UNiagaraDataChannel_GameplayBurst();
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_90_PROLOG
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UNiagaraDataChannel_GameplayBurst;
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// ********** End Class UNiagaraDataChannel_GameplayBurst ******************************************
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// ********** Begin ScriptStruct FNDCMapEntry_GameplayBurst ****************************************
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struct Z_Construct_UScriptStruct_FNDCMapEntry_GameplayBurst_Statics;
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_134_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNDCMapEntry_GameplayBurst_Statics; \
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NIAGARA_API static class UScriptStruct* StaticStruct(); \
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typedef FNDCMapEntryBase Super;
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struct FNDCMapEntry_GameplayBurst;
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// ********** End ScriptStruct FNDCMapEntry_GameplayBurst ******************************************
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// ********** Begin Class UNiagaraDataChannelHandler_GameplayBurst *********************************
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struct Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_Statics;
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NIAGARA_API UClass* Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister();
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_INCLASS \
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private: \
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static void StaticRegisterNativesUNiagaraDataChannelHandler_GameplayBurst(); \
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friend struct ::Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend NIAGARA_API UClass* ::Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister(); \
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public: \
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DECLARE_CLASS2(UNiagaraDataChannelHandler_GameplayBurst, UNiagaraDataChannelHandler_MapBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Niagara"), Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister) \
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DECLARE_SERIALIZER(UNiagaraDataChannelHandler_GameplayBurst)
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NIAGARA_API UNiagaraDataChannelHandler_GameplayBurst(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraDataChannelHandler_GameplayBurst) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARA_API, UNiagaraDataChannelHandler_GameplayBurst); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraDataChannelHandler_GameplayBurst); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UNiagaraDataChannelHandler_GameplayBurst(UNiagaraDataChannelHandler_GameplayBurst&&) = delete; \
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UNiagaraDataChannelHandler_GameplayBurst(const UNiagaraDataChannelHandler_GameplayBurst&) = delete; \
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NIAGARA_API virtual ~UNiagaraDataChannelHandler_GameplayBurst();
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_147_PROLOG
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_INCLASS \
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FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UNiagaraDataChannelHandler_GameplayBurst;
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// ********** End Class UNiagaraDataChannelHandler_GameplayBurst ***********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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