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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Niagara/UHT/NiagaraDataChannel_GameplayBurst.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NiagaraDataChannel_GameplayBurst.h"
#ifdef NIAGARA_NiagaraDataChannel_GameplayBurst_generated_h
#error "NiagaraDataChannel_GameplayBurst.generated.h already included, missing '#pragma once' in NiagaraDataChannel_GameplayBurst.h"
#endif
#define NIAGARA_NiagaraDataChannel_GameplayBurst_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FNDCAccessContext_GameplayBurst ***********************************
struct Z_Construct_UScriptStruct_FNDCAccessContext_GameplayBurst_Statics;
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNDCAccessContext_GameplayBurst_Statics; \
NIAGARA_API static class UScriptStruct* StaticStruct(); \
typedef FNDCAccessContext_MapBase Super;
struct FNDCAccessContext_GameplayBurst;
// ********** End ScriptStruct FNDCAccessContext_GameplayBurst *************************************
// ********** Begin ScriptStruct FNDCGameplayBurstAttachmentSettings *******************************
struct Z_Construct_UScriptStruct_FNDCGameplayBurstAttachmentSettings_Statics;
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_62_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNDCGameplayBurstAttachmentSettings_Statics; \
NIAGARA_API static class UScriptStruct* StaticStruct();
struct FNDCGameplayBurstAttachmentSettings;
// ********** End ScriptStruct FNDCGameplayBurstAttachmentSettings *********************************
// ********** Begin Class UNiagaraDataChannel_GameplayBurst ****************************************
struct Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_Statics;
NIAGARA_API UClass* Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister();
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUNiagaraDataChannel_GameplayBurst(); \
friend struct ::Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NIAGARA_API UClass* ::Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister(); \
public: \
DECLARE_CLASS2(UNiagaraDataChannel_GameplayBurst, UNiagaraDataChannel_MapBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Niagara"), Z_Construct_UClass_UNiagaraDataChannel_GameplayBurst_NoRegister) \
DECLARE_SERIALIZER(UNiagaraDataChannel_GameplayBurst)
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NIAGARA_API UNiagaraDataChannel_GameplayBurst(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UNiagaraDataChannel_GameplayBurst(UNiagaraDataChannel_GameplayBurst&&) = delete; \
UNiagaraDataChannel_GameplayBurst(const UNiagaraDataChannel_GameplayBurst&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARA_API, UNiagaraDataChannel_GameplayBurst); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraDataChannel_GameplayBurst); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraDataChannel_GameplayBurst) \
NIAGARA_API virtual ~UNiagaraDataChannel_GameplayBurst();
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_90_PROLOG
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_93_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNiagaraDataChannel_GameplayBurst;
// ********** End Class UNiagaraDataChannel_GameplayBurst ******************************************
// ********** Begin ScriptStruct FNDCMapEntry_GameplayBurst ****************************************
struct Z_Construct_UScriptStruct_FNDCMapEntry_GameplayBurst_Statics;
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_134_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNDCMapEntry_GameplayBurst_Statics; \
NIAGARA_API static class UScriptStruct* StaticStruct(); \
typedef FNDCMapEntryBase Super;
struct FNDCMapEntry_GameplayBurst;
// ********** End ScriptStruct FNDCMapEntry_GameplayBurst ******************************************
// ********** Begin Class UNiagaraDataChannelHandler_GameplayBurst *********************************
struct Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_Statics;
NIAGARA_API UClass* Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister();
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_INCLASS \
private: \
static void StaticRegisterNativesUNiagaraDataChannelHandler_GameplayBurst(); \
friend struct ::Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NIAGARA_API UClass* ::Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister(); \
public: \
DECLARE_CLASS2(UNiagaraDataChannelHandler_GameplayBurst, UNiagaraDataChannelHandler_MapBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Niagara"), Z_Construct_UClass_UNiagaraDataChannelHandler_GameplayBurst_NoRegister) \
DECLARE_SERIALIZER(UNiagaraDataChannelHandler_GameplayBurst)
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NIAGARA_API UNiagaraDataChannelHandler_GameplayBurst(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraDataChannelHandler_GameplayBurst) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARA_API, UNiagaraDataChannelHandler_GameplayBurst); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraDataChannelHandler_GameplayBurst); \
/** Deleted move- and copy-constructors, should never be used */ \
UNiagaraDataChannelHandler_GameplayBurst(UNiagaraDataChannelHandler_GameplayBurst&&) = delete; \
UNiagaraDataChannelHandler_GameplayBurst(const UNiagaraDataChannelHandler_GameplayBurst&) = delete; \
NIAGARA_API virtual ~UNiagaraDataChannelHandler_GameplayBurst();
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_147_PROLOG
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_INCLASS \
FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h_151_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNiagaraDataChannelHandler_GameplayBurst;
// ********** End Class UNiagaraDataChannelHandler_GameplayBurst ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannel_GameplayBurst_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS