Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNEDenoiser/UHT/NNEDenoiserResourceName.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

38 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NNEDenoiserResourceName.h"
#ifdef NNEDENOISER_NNEDenoiserResourceName_generated_h
#error "NNEDenoiserResourceName.generated.h already included, missing '#pragma once' in NNEDenoiserResourceName.h"
#endif
#define NNEDENOISER_NNEDenoiserResourceName_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_NNE_NNEDenoiser_Source_NNEDenoiser_Public_NNEDenoiserResourceName_h
// ********** Begin Enum EResourceName *************************************************************
#define FOREACH_ENUM_ERESOURCENAME(op) \
op(EResourceName::Color) \
op(EResourceName::Albedo) \
op(EResourceName::Normal) \
op(EResourceName::Flow) \
op(EResourceName::Output)
enum class EResourceName : uint8;
template<> struct TIsUEnumClass<EResourceName> { enum { Value = true }; };
template<> NNEDENOISER_NON_ATTRIBUTED_API UEnum* StaticEnum<EResourceName>();
// ********** End Enum EResourceName ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS