// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NNEDenoiserResourceName.h" #ifdef NNEDENOISER_NNEDenoiserResourceName_generated_h #error "NNEDenoiserResourceName.generated.h already included, missing '#pragma once' in NNEDenoiserResourceName.h" #endif #define NNEDENOISER_NNEDenoiserResourceName_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_NNE_NNEDenoiser_Source_NNEDenoiser_Public_NNEDenoiserResourceName_h // ********** Begin Enum EResourceName ************************************************************* #define FOREACH_ENUM_ERESOURCENAME(op) \ op(EResourceName::Color) \ op(EResourceName::Albedo) \ op(EResourceName::Normal) \ op(EResourceName::Flow) \ op(EResourceName::Output) enum class EResourceName : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NNEDENOISER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EResourceName *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS