38 lines
1.5 KiB
C
38 lines
1.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "NNEDenoiserResourceName.h"
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#ifdef NNEDENOISER_NNEDenoiserResourceName_generated_h
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#error "NNEDenoiserResourceName.generated.h already included, missing '#pragma once' in NNEDenoiserResourceName.h"
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#endif
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#define NNEDENOISER_NNEDenoiserResourceName_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_NNE_NNEDenoiser_Source_NNEDenoiser_Public_NNEDenoiserResourceName_h
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// ********** Begin Enum EResourceName *************************************************************
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#define FOREACH_ENUM_ERESOURCENAME(op) \
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op(EResourceName::Color) \
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op(EResourceName::Albedo) \
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op(EResourceName::Normal) \
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op(EResourceName::Flow) \
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op(EResourceName::Output)
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enum class EResourceName : uint8;
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template<> struct TIsUEnumClass<EResourceName> { enum { Value = true }; };
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template<> NNEDENOISER_NON_ATTRIBUTED_API UEnum* StaticEnum<EResourceName>();
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// ********** End Enum EResourceName ***************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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