Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTasks/UHT/GameplayTask_ClaimResource.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

299 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Tasks/GameplayTask_ClaimResource.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayTask_ClaimResource() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayTasks();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayTask_ClaimResource Function ClaimResource ***********************
struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics
{
struct GameplayTask_ClaimResource_eventClaimResource_Parms
{
TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner;
TSubclassOf<UGameplayTaskResource> ResourceClass;
uint8 Priority;
FName TaskInstanceName;
UGameplayTask_ClaimResource* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "AdvancedDisplay", "Priority, TaskInstanceName" },
{ "Category", "AI|Tasks" },
{ "CPP_Default_Priority", "192" },
{ "CPP_Default_TaskInstanceName", "None" },
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ClaimResource constinit property declarations *************************
static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner;
static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClass;
static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ClaimResource constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ClaimResource Property Definitions ************************************
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass = { "ResourceClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ResourceClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers) < 2048);
// ********** End Function ClaimResource Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResource", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResource)
{
P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner);
P_GET_OBJECT(UClass,Z_Param_ResourceClass);
P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName);
P_FINISH;
P_NATIVE_BEGIN;
*(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResource(Z_Param_InTaskOwner,Z_Param_ResourceClass,Z_Param_Priority,Z_Param_TaskInstanceName);
P_NATIVE_END;
}
// ********** End Class UGameplayTask_ClaimResource Function ClaimResource *************************
// ********** Begin Class UGameplayTask_ClaimResource Function ClaimResources **********************
struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics
{
struct GameplayTask_ClaimResource_eventClaimResources_Parms
{
TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner;
TArray<TSubclassOf<UGameplayTaskResource>> ResourceClasses;
uint8 Priority;
FName TaskInstanceName;
UGameplayTask_ClaimResource* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "AdvancedDisplay", "Priority, TaskInstanceName" },
{ "Category", "AI|Tasks" },
{ "CPP_Default_Priority", "192" },
{ "CPP_Default_TaskInstanceName", "None" },
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ClaimResources constinit property declarations ************************
static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner;
static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClasses_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ResourceClasses;
static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ClaimResources constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ClaimResources Property Definitions ***********************************
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner = { "ResourceClasses", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses = { "ResourceClasses", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ResourceClasses), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers) < 2048);
// ********** End Function ClaimResources Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResources", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResources)
{
P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner);
P_GET_TARRAY(TSubclassOf<UGameplayTaskResource>,Z_Param_ResourceClasses);
P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName);
P_FINISH;
P_NATIVE_BEGIN;
*(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResources(Z_Param_InTaskOwner,Z_Param_ResourceClasses,Z_Param_Priority,Z_Param_TaskInstanceName);
P_NATIVE_END;
}
// ********** End Class UGameplayTask_ClaimResource Function ClaimResources ************************
// ********** Begin Class UGameplayTask_ClaimResource **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_ClaimResource;
UClass* UGameplayTask_ClaimResource::GetPrivateStaticClass()
{
using TClass = UGameplayTask_ClaimResource;
if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayTask_ClaimResource"),
Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton,
StaticRegisterNativesUGameplayTask_ClaimResource,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister()
{
return UGameplayTask_ClaimResource::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Tasks/GameplayTask_ClaimResource.h" },
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayTask_ClaimResource constinit property declarations **************
// ********** End Class UGameplayTask_ClaimResource constinit property declarations ****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ClaimResource"), .Pointer = &UGameplayTask_ClaimResource::execClaimResource },
{ .NameUTF8 = UTF8TEXT("ClaimResources"), .Pointer = &UGameplayTask_ClaimResource::execClaimResources },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource, "ClaimResource" }, // 2555747941
{ &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources, "ClaimResources" }, // 2853221260
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayTask_ClaimResource>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics
UObject* (*const Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayTask,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams = {
&UGameplayTask_ClaimResource::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams)
};
void UGameplayTask_ClaimResource::StaticRegisterNativesUGameplayTask_ClaimResource()
{
UClass* Class = UGameplayTask_ClaimResource::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayTask_ClaimResource()
{
if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton, Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_ClaimResource);
UGameplayTask_ClaimResource::~UGameplayTask_ClaimResource() {}
// ********** End Class UGameplayTask_ClaimResource ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayTask_ClaimResource, UGameplayTask_ClaimResource::StaticClass, TEXT("UGameplayTask_ClaimResource"), &Z_Registration_Info_UClass_UGameplayTask_ClaimResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_ClaimResource), 2912718986U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_727429764{
TEXT("/Script/GameplayTasks"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS