299 lines
22 KiB
C++
299 lines
22 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Tasks/GameplayTask_ClaimResource.h"
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#include "UObject/Class.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayTask_ClaimResource() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayTasks();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayTask_ClaimResource Function ClaimResource ***********************
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struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics
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{
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struct GameplayTask_ClaimResource_eventClaimResource_Parms
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{
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TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner;
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TSubclassOf<UGameplayTaskResource> ResourceClass;
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uint8 Priority;
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FName TaskInstanceName;
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UGameplayTask_ClaimResource* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "AdvancedDisplay", "Priority, TaskInstanceName" },
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{ "Category", "AI|Tasks" },
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{ "CPP_Default_Priority", "192" },
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{ "CPP_Default_TaskInstanceName", "None" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
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{ "NativeConst", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ClaimResource constinit property declarations *************************
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static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner;
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static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClass;
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static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
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static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ClaimResource constinit property declarations ***************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ClaimResource Property Definitions ************************************
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const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass = { "ResourceClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ResourceClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers) < 2048);
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// ********** End Function ClaimResource Property Definitions **************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResource", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResource)
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{
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P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner);
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P_GET_OBJECT(UClass,Z_Param_ResourceClass);
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P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
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P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResource(Z_Param_InTaskOwner,Z_Param_ResourceClass,Z_Param_Priority,Z_Param_TaskInstanceName);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayTask_ClaimResource Function ClaimResource *************************
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// ********** Begin Class UGameplayTask_ClaimResource Function ClaimResources **********************
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struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics
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{
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struct GameplayTask_ClaimResource_eventClaimResources_Parms
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{
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TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner;
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TArray<TSubclassOf<UGameplayTaskResource>> ResourceClasses;
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uint8 Priority;
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FName TaskInstanceName;
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UGameplayTask_ClaimResource* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "AdvancedDisplay", "Priority, TaskInstanceName" },
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{ "Category", "AI|Tasks" },
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{ "CPP_Default_Priority", "192" },
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{ "CPP_Default_TaskInstanceName", "None" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
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{ "NativeConst", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ClaimResources constinit property declarations ************************
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static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner;
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static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClasses_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ResourceClasses;
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static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
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static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ClaimResources constinit property declarations **************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ClaimResources Property Definitions ***********************************
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const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner = { "ResourceClasses", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses = { "ResourceClasses", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ResourceClasses), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers) < 2048);
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// ********** End Function ClaimResources Property Definitions *************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResources", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResources)
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{
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P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner);
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P_GET_TARRAY(TSubclassOf<UGameplayTaskResource>,Z_Param_ResourceClasses);
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P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
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P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResources(Z_Param_InTaskOwner,Z_Param_ResourceClasses,Z_Param_Priority,Z_Param_TaskInstanceName);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayTask_ClaimResource Function ClaimResources ************************
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// ********** Begin Class UGameplayTask_ClaimResource **********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_ClaimResource;
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UClass* UGameplayTask_ClaimResource::GetPrivateStaticClass()
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{
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using TClass = UGameplayTask_ClaimResource;
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if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayTask_ClaimResource"),
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Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton,
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StaticRegisterNativesUGameplayTask_ClaimResource,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister()
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{
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return UGameplayTask_ClaimResource::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "IncludePath", "Tasks/GameplayTask_ClaimResource.h" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" },
|
||
|
|
{ "ObjectInitializerConstructorDeclared", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayTask_ClaimResource constinit property declarations **************
|
||
|
|
// ********** End Class UGameplayTask_ClaimResource constinit property declarations ****************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ClaimResource"), .Pointer = &UGameplayTask_ClaimResource::execClaimResource },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ClaimResources"), .Pointer = &UGameplayTask_ClaimResource::execClaimResources },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource, "ClaimResource" }, // 2555747941
|
||
|
|
{ &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources, "ClaimResources" }, // 2853221260
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<UGameplayTask_ClaimResource>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics
|
||
|
|
UObject* (*const Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_UGameplayTask,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams = {
|
||
|
|
&UGameplayTask_ClaimResource::StaticClass,
|
||
|
|
"Game",
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0x000800A4u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void UGameplayTask_ClaimResource::StaticRegisterNativesUGameplayTask_ClaimResource()
|
||
|
|
{
|
||
|
|
UClass* Class = UGameplayTask_ClaimResource::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameplayTask_ClaimResource()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton, Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_ClaimResource);
|
||
|
|
UGameplayTask_ClaimResource::~UGameplayTask_ClaimResource() {}
|
||
|
|
// ********** End Class UGameplayTask_ClaimResource ************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UGameplayTask_ClaimResource, UGameplayTask_ClaimResource::StaticClass, TEXT("UGameplayTask_ClaimResource"), &Z_Registration_Info_UClass_UGameplayTask_ClaimResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_ClaimResource), 2912718986U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_727429764{
|
||
|
|
TEXT("/Script/GameplayTasks"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|