// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Tasks/GameplayTask_ClaimResource.h" #include "UObject/Class.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayTask_ClaimResource() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayTasks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayTask_ClaimResource Function ClaimResource *********************** struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics { struct GameplayTask_ClaimResource_eventClaimResource_Parms { TScriptInterface InTaskOwner; TSubclassOf ResourceClass; uint8 Priority; FName TaskInstanceName; UGameplayTask_ClaimResource* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "AdvancedDisplay", "Priority, TaskInstanceName" }, { "Category", "AI|Tasks" }, { "CPP_Default_Priority", "192" }, { "CPP_Default_TaskInstanceName", "None" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ClaimResource constinit property declarations ************************* static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner; static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClass; static const UECodeGen_Private::FBytePropertyParams NewProp_Priority; static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ClaimResource constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ClaimResource Property Definitions ************************************ const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass = { "ResourceClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ResourceClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResource_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_InTaskOwner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ResourceClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_Priority, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_TaskInstanceName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers) < 2048); // ********** End Function ClaimResource Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResource", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::GameplayTask_ClaimResource_eventClaimResource_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResource) { P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner); P_GET_OBJECT(UClass,Z_Param_ResourceClass); P_GET_PROPERTY(FByteProperty,Z_Param_Priority); P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName); P_FINISH; P_NATIVE_BEGIN; *(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResource(Z_Param_InTaskOwner,Z_Param_ResourceClass,Z_Param_Priority,Z_Param_TaskInstanceName); P_NATIVE_END; } // ********** End Class UGameplayTask_ClaimResource Function ClaimResource ************************* // ********** Begin Class UGameplayTask_ClaimResource Function ClaimResources ********************** struct Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics { struct GameplayTask_ClaimResource_eventClaimResources_Parms { TScriptInterface InTaskOwner; TArray> ResourceClasses; uint8 Priority; FName TaskInstanceName; UGameplayTask_ClaimResource* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "AdvancedDisplay", "Priority, TaskInstanceName" }, { "Category", "AI|Tasks" }, { "CPP_Default_Priority", "192" }, { "CPP_Default_TaskInstanceName", "None" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskInstanceName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ClaimResources constinit property declarations ************************ static const UECodeGen_Private::FInterfacePropertyParams NewProp_InTaskOwner; static const UECodeGen_Private::FClassPropertyParams NewProp_ResourceClasses_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ResourceClasses; static const UECodeGen_Private::FBytePropertyParams NewProp_Priority; static const UECodeGen_Private::FNamePropertyParams NewProp_TaskInstanceName; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ClaimResources constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ClaimResources Property Definitions *********************************** const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner = { "InTaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, InTaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner = { "ResourceClasses", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses = { "ResourceClasses", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ResourceClasses), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName = { "TaskInstanceName", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, TaskInstanceName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskInstanceName_MetaData), NewProp_TaskInstanceName_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_ClaimResource_eventClaimResources_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_InTaskOwner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ResourceClasses, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_Priority, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_TaskInstanceName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers) < 2048); // ********** End Function ClaimResources Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_ClaimResource, nullptr, "ClaimResources", Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::GameplayTask_ClaimResource_eventClaimResources_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayTask_ClaimResource::execClaimResources) { P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_InTaskOwner); P_GET_TARRAY(TSubclassOf,Z_Param_ResourceClasses); P_GET_PROPERTY(FByteProperty,Z_Param_Priority); P_GET_PROPERTY(FNameProperty,Z_Param_TaskInstanceName); P_FINISH; P_NATIVE_BEGIN; *(UGameplayTask_ClaimResource**)Z_Param__Result=UGameplayTask_ClaimResource::ClaimResources(Z_Param_InTaskOwner,Z_Param_ResourceClasses,Z_Param_Priority,Z_Param_TaskInstanceName); P_NATIVE_END; } // ********** End Class UGameplayTask_ClaimResource Function ClaimResources ************************ // ********** Begin Class UGameplayTask_ClaimResource ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_ClaimResource; UClass* UGameplayTask_ClaimResource::GetPrivateStaticClass() { using TClass = UGameplayTask_ClaimResource; if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayTask_ClaimResource"), Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton, StaticRegisterNativesUGameplayTask_ClaimResource, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayTask_ClaimResource_NoRegister() { return UGameplayTask_ClaimResource::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "Tasks/GameplayTask_ClaimResource.h" }, { "ModuleRelativePath", "Classes/Tasks/GameplayTask_ClaimResource.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayTask_ClaimResource constinit property declarations ************** // ********** End Class UGameplayTask_ClaimResource constinit property declarations **************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ClaimResource"), .Pointer = &UGameplayTask_ClaimResource::execClaimResource }, { .NameUTF8 = UTF8TEXT("ClaimResources"), .Pointer = &UGameplayTask_ClaimResource::execClaimResources }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResource, "ClaimResource" }, // 2555747941 { &Z_Construct_UFunction_UGameplayTask_ClaimResource_ClaimResources, "ClaimResources" }, // 2853221260 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayTask_ClaimResource_Statics UObject* (*const Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayTask, (UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams = { &UGameplayTask_ClaimResource::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Class_MetaDataParams) }; void UGameplayTask_ClaimResource::StaticRegisterNativesUGameplayTask_ClaimResource() { UClass* Class = UGameplayTask_ClaimResource::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameplayTask_ClaimResource() { if (!Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton, Z_Construct_UClass_UGameplayTask_ClaimResource_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayTask_ClaimResource.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_ClaimResource); UGameplayTask_ClaimResource::~UGameplayTask_ClaimResource() {} // ********** End Class UGameplayTask_ClaimResource ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayTask_ClaimResource, UGameplayTask_ClaimResource::StaticClass, TEXT("UGameplayTask_ClaimResource"), &Z_Registration_Info_UClass_UGameplayTask_ClaimResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_ClaimResource), 2912718986U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_727429764{ TEXT("/Script/GameplayTasks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_ClaimResource_h__Script_GameplayTasks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS