140 lines
7.9 KiB
C++
140 lines
7.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Directors/SingleCameraDirector.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSingleCameraDirector() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USingleCameraDirector ****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USingleCameraDirector;
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UClass* USingleCameraDirector::GetPrivateStaticClass()
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{
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using TClass = USingleCameraDirector;
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if (!Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SingleCameraDirector"),
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Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton,
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StaticRegisterNativesUSingleCameraDirector,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister()
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{
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return USingleCameraDirector::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USingleCameraDirector_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A simple camera director that only ever returns one single camera rig.\n */" },
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{ "IncludePath", "Directors/SingleCameraDirector.h" },
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{ "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A simple camera director that only ever returns one single camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** The camera rig to run every frame. */" },
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{ "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" },
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{ "ToolTip", "The camera rig to run every frame." },
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{ "UseSelfCameraRigPicker", "TRUE" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USingleCameraDirector constinit property declarations ********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USingleCameraDirector constinit property declarations **********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USingleCameraDirector>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USingleCameraDirector_Statics
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// ********** Begin Class USingleCameraDirector Property Definitions *******************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USingleCameraDirector, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers) < 2048);
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// ********** End Class USingleCameraDirector Property Definitions *********************************
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UObject* (*const Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraDirector,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams = {
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&USingleCameraDirector::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers),
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0,
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0x002810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams)
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};
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void USingleCameraDirector::StaticRegisterNativesUSingleCameraDirector()
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{
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}
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UClass* Z_Construct_UClass_USingleCameraDirector()
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{
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if (!Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton, Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USingleCameraDirector);
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USingleCameraDirector::~USingleCameraDirector() {}
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// ********** End Class USingleCameraDirector ******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USingleCameraDirector, USingleCameraDirector::StaticClass, TEXT("USingleCameraDirector"), &Z_Registration_Info_UClass_USingleCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USingleCameraDirector), 3804452032U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_2396691315{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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