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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/SingleCameraDirector.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Directors/SingleCameraDirector.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSingleCameraDirector() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USingleCameraDirector ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USingleCameraDirector;
UClass* USingleCameraDirector::GetPrivateStaticClass()
{
using TClass = USingleCameraDirector;
if (!Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SingleCameraDirector"),
Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton,
StaticRegisterNativesUSingleCameraDirector,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton;
}
UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister()
{
return USingleCameraDirector::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USingleCameraDirector_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A simple camera director that only ever returns one single camera rig.\n */" },
{ "IncludePath", "Directors/SingleCameraDirector.h" },
{ "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A simple camera director that only ever returns one single camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The camera rig to run every frame. */" },
{ "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" },
{ "ToolTip", "The camera rig to run every frame." },
{ "UseSelfCameraRigPicker", "TRUE" },
};
#endif // WITH_METADATA
// ********** Begin Class USingleCameraDirector constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USingleCameraDirector constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USingleCameraDirector>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USingleCameraDirector_Statics
// ********** Begin Class USingleCameraDirector Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USingleCameraDirector, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers) < 2048);
// ********** End Class USingleCameraDirector Property Definitions *********************************
UObject* (*const Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraDirector,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams = {
&USingleCameraDirector::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams)
};
void USingleCameraDirector::StaticRegisterNativesUSingleCameraDirector()
{
}
UClass* Z_Construct_UClass_USingleCameraDirector()
{
if (!Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton, Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USingleCameraDirector);
USingleCameraDirector::~USingleCameraDirector() {}
// ********** End Class USingleCameraDirector ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USingleCameraDirector, USingleCameraDirector::StaticClass, TEXT("USingleCameraDirector"), &Z_Registration_Info_UClass_USingleCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USingleCameraDirector), 3804452032U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_2396691315{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS