// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Directors/SingleCameraDirector.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSingleCameraDirector() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USingleCameraDirector **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USingleCameraDirector; UClass* USingleCameraDirector::GetPrivateStaticClass() { using TClass = USingleCameraDirector; if (!Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SingleCameraDirector"), Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton, StaticRegisterNativesUSingleCameraDirector, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USingleCameraDirector.InnerSingleton; } UClass* Z_Construct_UClass_USingleCameraDirector_NoRegister() { return USingleCameraDirector::GetPrivateStaticClass(); } struct Z_Construct_UClass_USingleCameraDirector_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A simple camera director that only ever returns one single camera rig.\n */" }, { "IncludePath", "Directors/SingleCameraDirector.h" }, { "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A simple camera director that only ever returns one single camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = { { "Category", "Common" }, { "Comment", "/** The camera rig to run every frame. */" }, { "ModuleRelativePath", "Public/Directors/SingleCameraDirector.h" }, { "ToolTip", "The camera rig to run every frame." }, { "UseSelfCameraRigPicker", "TRUE" }, }; #endif // WITH_METADATA // ********** Begin Class USingleCameraDirector constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USingleCameraDirector constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USingleCameraDirector_Statics // ********** Begin Class USingleCameraDirector Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USingleCameraDirector, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USingleCameraDirector_Statics::NewProp_CameraRig, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers) < 2048); // ********** End Class USingleCameraDirector Property Definitions ********************************* UObject* (*const Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraDirector, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams = { &USingleCameraDirector::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_USingleCameraDirector_Statics::Class_MetaDataParams) }; void USingleCameraDirector::StaticRegisterNativesUSingleCameraDirector() { } UClass* Z_Construct_UClass_USingleCameraDirector() { if (!Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton, Z_Construct_UClass_USingleCameraDirector_Statics::ClassParams); } return Z_Registration_Info_UClass_USingleCameraDirector.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USingleCameraDirector); USingleCameraDirector::~USingleCameraDirector() {} // ********** End Class USingleCameraDirector ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USingleCameraDirector, USingleCameraDirector::StaticClass, TEXT("USingleCameraDirector"), &Z_Registration_Info_UClass_USingleCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USingleCameraDirector), 3804452032U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_2396691315{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_SingleCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS