210 lines
14 KiB
C++
210 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraRigComponent.h"
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#include "Core/CameraRigAssetReference.h"
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#include "StructUtils/PropertyBag.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraRigComponent() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ******
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struct Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function NotifyChangeCameraRigReference constinit property declarations ********
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// ********** End Function NotifyChangeCameraRigReference constinit property declarations **********
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraRigComponent, nullptr, "NotifyChangeCameraRigReference", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraRigComponent::execNotifyChangeCameraRigReference)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->NotifyChangeCameraRigReference();
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ********
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// ********** Begin Class UGameplayCameraRigComponent **********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraRigComponent;
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UClass* UGameplayCameraRigComponent::GetPrivateStaticClass()
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{
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using TClass = UGameplayCameraRigComponent;
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if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCameraRigComponent"),
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Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton,
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StaticRegisterNativesUGameplayCameraRigComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister()
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{
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return UGameplayCameraRigComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintSpawnableComponent", "" },
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "Comment", "/**\n * A component that can run a camera rig asset inside its own camera evaluation context.\n */" },
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{ "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" },
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{ "IncludePath", "GameFramework/GameplayCameraRigComponent.h" },
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{ "IsBlueprintBase", "true" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A component that can run a camera rig asset inside its own camera evaluation context." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** The camera rig asset to run. */" },
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{ "InterpNotify", "NotifyChangeCameraRigReference" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
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{ "SequencerHideProperty", "TRUE" },
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{ "ToolTip", "The camera rig asset to run." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GeneratedCameraAsset_MetaData[] = {
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{ "Comment", "/** Generated camera asset to run our camera rig. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
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{ "ToolTip", "Generated camera asset to run our camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedParameterOverrides_MetaData[] = {
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{ "Comment", "/** Cached parameter overrides, for detecting when some of them change. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
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{ "ToolTip", "Cached parameter overrides, for detecting when some of them change." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayCameraRigComponent constinit property declarations **************
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static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_GeneratedCameraAsset;
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static const UECodeGen_Private::FStructPropertyParams NewProp_CachedParameterOverrides;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayCameraRigComponent constinit property declarations ****************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("NotifyChangeCameraRigReference"), .Pointer = &UGameplayCameraRigComponent::execNotifyChangeCameraRigReference },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference, "NotifyChangeCameraRigReference" }, // 3644381442
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayCameraRigComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics
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// ********** Begin Class UGameplayCameraRigComponent Property Definitions *************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset = { "GeneratedCameraAsset", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, GeneratedCameraAsset), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GeneratedCameraAsset_MetaData), NewProp_GeneratedCameraAsset_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides = { "CachedParameterOverrides", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CachedParameterOverrides), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedParameterOverrides_MetaData), NewProp_CachedParameterOverrides_MetaData) }; // 1261298821
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayCameraRigComponent Property Definitions ***************************
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UObject* (*const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameplayCameraComponentBase,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams = {
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&UGameplayCameraRigComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers),
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0,
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0x00A800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams)
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};
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void UGameplayCameraRigComponent::StaticRegisterNativesUGameplayCameraRigComponent()
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{
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UClass* Class = UGameplayCameraRigComponent::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_UGameplayCameraRigComponent()
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{
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if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraRigComponent);
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UGameplayCameraRigComponent::~UGameplayCameraRigComponent() {}
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// ********** End Class UGameplayCameraRigComponent ************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayCameraRigComponent, UGameplayCameraRigComponent::StaticClass, TEXT("UGameplayCameraRigComponent"), &Z_Registration_Info_UClass_UGameplayCameraRigComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraRigComponent), 1012296200U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_4169066643{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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