Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraRigComponent.gen.cpp

210 lines
14 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayCameraRigComponent.h"
#include "Core/CameraRigAssetReference.h"
#include "StructUtils/PropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraRigComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ******
struct Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function NotifyChangeCameraRigReference constinit property declarations ********
// ********** End Function NotifyChangeCameraRigReference constinit property declarations **********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraRigComponent, nullptr, "NotifyChangeCameraRigReference", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraRigComponent::execNotifyChangeCameraRigReference)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->NotifyChangeCameraRigReference();
P_NATIVE_END;
}
// ********** End Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ********
// ********** Begin Class UGameplayCameraRigComponent **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraRigComponent;
UClass* UGameplayCameraRigComponent::GetPrivateStaticClass()
{
using TClass = UGameplayCameraRigComponent;
if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraRigComponent"),
Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton,
StaticRegisterNativesUGameplayCameraRigComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister()
{
return UGameplayCameraRigComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "Comment", "/**\n * A component that can run a camera rig asset inside its own camera evaluation context.\n */" },
{ "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" },
{ "IncludePath", "GameFramework/GameplayCameraRigComponent.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A component that can run a camera rig asset inside its own camera evaluation context." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera rig asset to run. */" },
{ "InterpNotify", "NotifyChangeCameraRigReference" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
{ "SequencerHideProperty", "TRUE" },
{ "ToolTip", "The camera rig asset to run." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GeneratedCameraAsset_MetaData[] = {
{ "Comment", "/** Generated camera asset to run our camera rig. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
{ "ToolTip", "Generated camera asset to run our camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedParameterOverrides_MetaData[] = {
{ "Comment", "/** Cached parameter overrides, for detecting when some of them change. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" },
{ "ToolTip", "Cached parameter overrides, for detecting when some of them change." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraRigComponent constinit property declarations **************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference;
static const UECodeGen_Private::FObjectPropertyParams NewProp_GeneratedCameraAsset;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedParameterOverrides;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCameraRigComponent constinit property declarations ****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("NotifyChangeCameraRigReference"), .Pointer = &UGameplayCameraRigComponent::execNotifyChangeCameraRigReference },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference, "NotifyChangeCameraRigReference" }, // 3644381442
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraRigComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics
// ********** Begin Class UGameplayCameraRigComponent Property Definitions *************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset = { "GeneratedCameraAsset", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, GeneratedCameraAsset), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GeneratedCameraAsset_MetaData), NewProp_GeneratedCameraAsset_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides = { "CachedParameterOverrides", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CachedParameterOverrides), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedParameterOverrides_MetaData), NewProp_CachedParameterOverrides_MetaData) }; // 1261298821
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCameraRigComponent Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayCameraComponentBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams = {
&UGameplayCameraRigComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams)
};
void UGameplayCameraRigComponent::StaticRegisterNativesUGameplayCameraRigComponent()
{
UClass* Class = UGameplayCameraRigComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayCameraRigComponent()
{
if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraRigComponent);
UGameplayCameraRigComponent::~UGameplayCameraRigComponent() {}
// ********** End Class UGameplayCameraRigComponent ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraRigComponent, UGameplayCameraRigComponent::StaticClass, TEXT("UGameplayCameraRigComponent"), &Z_Registration_Info_UClass_UGameplayCameraRigComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraRigComponent), 1012296200U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_4169066643{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS