// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayCameraRigComponent.h" #include "Core/CameraRigAssetReference.h" #include "StructUtils/PropertyBag.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCameraRigComponent() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ****** struct Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Function NotifyChangeCameraRigReference constinit property declarations ******** // ********** End Function NotifyChangeCameraRigReference constinit property declarations ********** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraRigComponent, nullptr, "NotifyChangeCameraRigReference", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraRigComponent::execNotifyChangeCameraRigReference) { P_FINISH; P_NATIVE_BEGIN; P_THIS->NotifyChangeCameraRigReference(); P_NATIVE_END; } // ********** End Class UGameplayCameraRigComponent Function NotifyChangeCameraRigReference ******** // ********** Begin Class UGameplayCameraRigComponent ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraRigComponent; UClass* UGameplayCameraRigComponent::GetPrivateStaticClass() { using TClass = UGameplayCameraRigComponent; if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCameraRigComponent"), Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton, StaticRegisterNativesUGameplayCameraRigComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayCameraRigComponent.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister() { return UGameplayCameraRigComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "Comment", "/**\n * A component that can run a camera rig asset inside its own camera evaluation context.\n */" }, { "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" }, { "IncludePath", "GameFramework/GameplayCameraRigComponent.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A component that can run a camera rig asset inside its own camera evaluation context." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The camera rig asset to run. */" }, { "InterpNotify", "NotifyChangeCameraRigReference" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" }, { "SequencerHideProperty", "TRUE" }, { "ToolTip", "The camera rig asset to run." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GeneratedCameraAsset_MetaData[] = { { "Comment", "/** Generated camera asset to run our camera rig. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" }, { "ToolTip", "Generated camera asset to run our camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedParameterOverrides_MetaData[] = { { "Comment", "/** Cached parameter overrides, for detecting when some of them change. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigComponent.h" }, { "ToolTip", "Cached parameter overrides, for detecting when some of them change." }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayCameraRigComponent constinit property declarations ************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference; static const UECodeGen_Private::FObjectPropertyParams NewProp_GeneratedCameraAsset; static const UECodeGen_Private::FStructPropertyParams NewProp_CachedParameterOverrides; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayCameraRigComponent constinit property declarations **************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("NotifyChangeCameraRigReference"), .Pointer = &UGameplayCameraRigComponent::execNotifyChangeCameraRigReference }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameplayCameraRigComponent_NotifyChangeCameraRigReference, "NotifyChangeCameraRigReference" }, // 3644381442 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayCameraRigComponent_Statics // ********** Begin Class UGameplayCameraRigComponent Property Definitions ************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset = { "GeneratedCameraAsset", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, GeneratedCameraAsset), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GeneratedCameraAsset_MetaData), NewProp_GeneratedCameraAsset_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides = { "CachedParameterOverrides", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraRigComponent, CachedParameterOverrides), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedParameterOverrides_MetaData), NewProp_CachedParameterOverrides_MetaData) }; // 1261298821 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CameraRigReference, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_GeneratedCameraAsset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraRigComponent_Statics::NewProp_CachedParameterOverrides, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers) < 2048); // ********** End Class UGameplayCameraRigComponent Property Definitions *************************** UObject* (*const Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayCameraComponentBase, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams = { &UGameplayCameraRigComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Class_MetaDataParams) }; void UGameplayCameraRigComponent::StaticRegisterNativesUGameplayCameraRigComponent() { UClass* Class = UGameplayCameraRigComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraRigComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameplayCameraRigComponent() { if (!Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraRigComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayCameraRigComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraRigComponent); UGameplayCameraRigComponent::~UGameplayCameraRigComponent() {} // ********** End Class UGameplayCameraRigComponent ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayCameraRigComponent, UGameplayCameraRigComponent::StaticClass, TEXT("UGameplayCameraRigComponent"), &Z_Registration_Info_UClass_UGameplayCameraRigComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraRigComponent), 1012296200U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_4169066643{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigComponent_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS