Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterPlayerController.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

206 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Player/ShooterPlayerController.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShooterPlayerController() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister();
FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FOnPlayerStateReplicated **********************************************
struct Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FOnPlayerStateReplicated constinit property declarations **************
// ********** End Delegate FOnPlayerStateReplicated constinit property declarations ****************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, "OnPlayerStateReplicated__DelegateSignature", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated)
{
OnPlayerStateReplicated.ProcessMulticastDelegate<UObject>(NULL);
}
// ********** End Delegate FOnPlayerStateReplicated ************************************************
// ********** Begin Class AShooterPlayerController *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AShooterPlayerController;
UClass* AShooterPlayerController::GetPrivateStaticClass()
{
using TClass = AShooterPlayerController;
if (!Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShooterPlayerController"),
Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton,
StaticRegisterNativesAShooterPlayerController,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton;
}
UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister()
{
return AShooterPlayerController::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AShooterPlayerController_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Collision Rendering Transformation" },
{ "IncludePath", "Player/ShooterPlayerController.h" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnPlayerStateReplicated_MetaData[] = {
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterIMC_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrouchAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AShooterPlayerController constinit property declarations *****************
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnPlayerStateReplicated;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ShooterIMC;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CrouchAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_JumpAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AShooterPlayerController constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShooterPlayerController>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AShooterPlayerController_Statics
// ********** Begin Class AShooterPlayerController Property Definitions ****************************
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated = { "OnPlayerStateReplicated", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, OnPlayerStateReplicated), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnPlayerStateReplicated_MetaData), NewProp_OnPlayerStateReplicated_MetaData) }; // 2986428153
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC = { "ShooterIMC", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, ShooterIMC), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterIMC_MetaData), NewProp_ShooterIMC_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookAction_MetaData), NewProp_LookAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction = { "CrouchAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, CrouchAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrouchAction_MetaData), NewProp_CrouchAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JumpAction_MetaData), NewProp_JumpAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers) < 2048);
// ********** End Class AShooterPlayerController Property Definitions ******************************
UObject* (*const Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APlayerController,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams = {
&AShooterPlayerController::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers),
0,
0x009002A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams)
};
void AShooterPlayerController::StaticRegisterNativesAShooterPlayerController()
{
}
UClass* Z_Construct_UClass_AShooterPlayerController()
{
if (!Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton, Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterPlayerController);
AShooterPlayerController::~AShooterPlayerController() {}
// ********** End Class AShooterPlayerController ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AShooterPlayerController, AShooterPlayerController::StaticClass, TEXT("AShooterPlayerController"), &Z_Registration_Info_UClass_AShooterPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterPlayerController), 4001505480U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_1641765997{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS