206 lines
14 KiB
C++
206 lines
14 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Player/ShooterPlayerController.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeShooterPlayerController() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_APlayerController();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister();
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FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_FPSTemplate();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Delegate FOnPlayerStateReplicated **********************************************
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struct Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Delegate FOnPlayerStateReplicated constinit property declarations **************
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// ********** End Delegate FOnPlayerStateReplicated constinit property declarations ****************
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static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
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};
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const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, "OnPlayerStateReplicated__DelegateSignature", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated)
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{
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OnPlayerStateReplicated.ProcessMulticastDelegate<UObject>(NULL);
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}
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// ********** End Delegate FOnPlayerStateReplicated ************************************************
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// ********** Begin Class AShooterPlayerController *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AShooterPlayerController;
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UClass* AShooterPlayerController::GetPrivateStaticClass()
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{
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using TClass = AShooterPlayerController;
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if (!Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ShooterPlayerController"),
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Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton,
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StaticRegisterNativesAShooterPlayerController,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister()
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{
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return AShooterPlayerController::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AShooterPlayerController_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Collision Rendering Transformation" },
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{ "IncludePath", "Player/ShooterPlayerController.h" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnPlayerStateReplicated_MetaData[] = {
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterIMC_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrouchAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AShooterPlayerController constinit property declarations *****************
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static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnPlayerStateReplicated;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ShooterIMC;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CrouchAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_JumpAction;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AShooterPlayerController constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AShooterPlayerController>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AShooterPlayerController_Statics
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// ********** Begin Class AShooterPlayerController Property Definitions ****************************
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const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated = { "OnPlayerStateReplicated", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, OnPlayerStateReplicated), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnPlayerStateReplicated_MetaData), NewProp_OnPlayerStateReplicated_MetaData) }; // 2986428153
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC = { "ShooterIMC", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, ShooterIMC), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterIMC_MetaData), NewProp_ShooterIMC_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookAction_MetaData), NewProp_LookAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction = { "CrouchAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, CrouchAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrouchAction_MetaData), NewProp_CrouchAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JumpAction_MetaData), NewProp_JumpAction_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers) < 2048);
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// ********** End Class AShooterPlayerController Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_APlayerController,
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(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams = {
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&AShooterPlayerController::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers),
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0,
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0x009002A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams)
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};
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void AShooterPlayerController::StaticRegisterNativesAShooterPlayerController()
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{
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}
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UClass* Z_Construct_UClass_AShooterPlayerController()
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{
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if (!Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton, Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterPlayerController);
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AShooterPlayerController::~AShooterPlayerController() {}
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// ********** End Class AShooterPlayerController ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AShooterPlayerController, AShooterPlayerController::StaticClass, TEXT("AShooterPlayerController"), &Z_Registration_Info_UClass_AShooterPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterPlayerController), 4001505480U) },
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};
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}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_1641765997{
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TEXT("/Script/FPSTemplate"),
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Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|