// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Player/ShooterPlayerController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeShooterPlayerController() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister(); FPSTEMPLATE_API UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature(); UPackage* Z_Construct_UPackage__Script_FPSTemplate(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FOnPlayerStateReplicated ********************************************** struct Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FOnPlayerStateReplicated constinit property declarations ************** // ********** End Delegate FOnPlayerStateReplicated constinit property declarations **************** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, "OnPlayerStateReplicated__DelegateSignature", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated) { OnPlayerStateReplicated.ProcessMulticastDelegate(NULL); } // ********** End Delegate FOnPlayerStateReplicated ************************************************ // ********** Begin Class AShooterPlayerController ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_AShooterPlayerController; UClass* AShooterPlayerController::GetPrivateStaticClass() { using TClass = AShooterPlayerController; if (!Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ShooterPlayerController"), Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton, StaticRegisterNativesAShooterPlayerController, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AShooterPlayerController.InnerSingleton; } UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister() { return AShooterPlayerController::GetPrivateStaticClass(); } struct Z_Construct_UClass_AShooterPlayerController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Player/ShooterPlayerController.h" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnPlayerStateReplicated_MetaData[] = { { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterIMC_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrouchAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/ShooterPlayerController.h" }, }; #endif // WITH_METADATA // ********** Begin Class AShooterPlayerController constinit property declarations ***************** static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnPlayerStateReplicated; static const UECodeGen_Private::FObjectPropertyParams NewProp_ShooterIMC; static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_CrouchAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_JumpAction; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AShooterPlayerController constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AShooterPlayerController_Statics // ********** Begin Class AShooterPlayerController Property Definitions **************************** const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated = { "OnPlayerStateReplicated", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, OnPlayerStateReplicated), Z_Construct_UDelegateFunction_FPSTemplate_OnPlayerStateReplicated__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnPlayerStateReplicated_MetaData), NewProp_OnPlayerStateReplicated_MetaData) }; // 2986428153 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC = { "ShooterIMC", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, ShooterIMC), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterIMC_MetaData), NewProp_ShooterIMC_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookAction_MetaData), NewProp_LookAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction = { "CrouchAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, CrouchAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrouchAction_MetaData), NewProp_CrouchAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterPlayerController, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JumpAction_MetaData), NewProp_JumpAction_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_OnPlayerStateReplicated, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_ShooterIMC, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_MoveAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_LookAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_CrouchAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterPlayerController_Statics::NewProp_JumpAction, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers) < 2048); // ********** End Class AShooterPlayerController Property Definitions ****************************** UObject* (*const Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams = { &AShooterPlayerController::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterPlayerController_Statics::Class_MetaDataParams) }; void AShooterPlayerController::StaticRegisterNativesAShooterPlayerController() { } UClass* Z_Construct_UClass_AShooterPlayerController() { if (!Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton, Z_Construct_UClass_AShooterPlayerController_Statics::ClassParams); } return Z_Registration_Info_UClass_AShooterPlayerController.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterPlayerController); AShooterPlayerController::~AShooterPlayerController() {} // ********** End Class AShooterPlayerController *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AShooterPlayerController, AShooterPlayerController::StaticClass, TEXT("AShooterPlayerController"), &Z_Registration_Info_UClass_AShooterPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterPlayerController), 4001505480U) }, }; }; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_1641765997{ TEXT("/Script/FPSTemplate"), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h__Script_FPSTemplate_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS