77 lines
3.8 KiB
C++
77 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/WorldPartitionStreamingSource.h"
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#ifdef ENGINE_WorldPartitionStreamingSource_generated_h
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#error "WorldPartitionStreamingSource.generated.h already included, missing '#pragma once' in WorldPartitionStreamingSource.h"
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#endif
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#define ENGINE_WorldPartitionStreamingSource_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStreamingSourceShape *********************************************
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struct Z_Construct_UScriptStruct_FStreamingSourceShape_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_96_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStreamingSourceShape_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStreamingSourceShape;
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// ********** End ScriptStruct FStreamingSourceShape ***********************************************
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// ********** Begin ScriptStruct FWorldPartitionStreamingQuerySource *******************************
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struct Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_241_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionStreamingQuerySource;
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// ********** End ScriptStruct FWorldPartitionStreamingQuerySource *********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h
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// ********** Begin Enum EStreamingSourceTargetBehavior ********************************************
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#define FOREACH_ENUM_ESTREAMINGSOURCETARGETBEHAVIOR(op) \
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op(EStreamingSourceTargetBehavior::Include) \
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op(EStreamingSourceTargetBehavior::Exclude)
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enum class EStreamingSourceTargetBehavior : uint8;
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template<> struct TIsUEnumClass<EStreamingSourceTargetBehavior> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourceTargetBehavior>();
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// ********** End Enum EStreamingSourceTargetBehavior **********************************************
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// ********** Begin Enum EStreamingSourceTargetState ***********************************************
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#define FOREACH_ENUM_ESTREAMINGSOURCETARGETSTATE(op) \
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op(EStreamingSourceTargetState::Loaded) \
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op(EStreamingSourceTargetState::Activated)
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enum class EStreamingSourceTargetState : uint8;
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template<> struct TIsUEnumClass<EStreamingSourceTargetState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourceTargetState>();
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// ********** End Enum EStreamingSourceTargetState *************************************************
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// ********** Begin Enum EStreamingSourcePriority **************************************************
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#define FOREACH_ENUM_ESTREAMINGSOURCEPRIORITY(op) \
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op(EStreamingSourcePriority::Highest) \
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op(EStreamingSourcePriority::High) \
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op(EStreamingSourcePriority::Normal) \
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op(EStreamingSourcePriority::Low) \
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op(EStreamingSourcePriority::Lowest) \
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op(EStreamingSourcePriority::Default)
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enum class EStreamingSourcePriority : uint8;
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template<> struct TIsUEnumClass<EStreamingSourcePriority> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourcePriority>();
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// ********** End Enum EStreamingSourcePriority ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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