// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionStreamingSource.h" #ifdef ENGINE_WorldPartitionStreamingSource_generated_h #error "WorldPartitionStreamingSource.generated.h already included, missing '#pragma once' in WorldPartitionStreamingSource.h" #endif #define ENGINE_WorldPartitionStreamingSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStreamingSourceShape ********************************************* struct Z_Construct_UScriptStruct_FStreamingSourceShape_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_96_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStreamingSourceShape_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStreamingSourceShape; // ********** End ScriptStruct FStreamingSourceShape *********************************************** // ********** Begin ScriptStruct FWorldPartitionStreamingQuerySource ******************************* struct Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_241_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionStreamingQuerySource; // ********** End ScriptStruct FWorldPartitionStreamingQuerySource ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h // ********** Begin Enum EStreamingSourceTargetBehavior ******************************************** #define FOREACH_ENUM_ESTREAMINGSOURCETARGETBEHAVIOR(op) \ op(EStreamingSourceTargetBehavior::Include) \ op(EStreamingSourceTargetBehavior::Exclude) enum class EStreamingSourceTargetBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStreamingSourceTargetBehavior ********************************************** // ********** Begin Enum EStreamingSourceTargetState *********************************************** #define FOREACH_ENUM_ESTREAMINGSOURCETARGETSTATE(op) \ op(EStreamingSourceTargetState::Loaded) \ op(EStreamingSourceTargetState::Activated) enum class EStreamingSourceTargetState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStreamingSourceTargetState ************************************************* // ********** Begin Enum EStreamingSourcePriority ************************************************** #define FOREACH_ENUM_ESTREAMINGSOURCEPRIORITY(op) \ op(EStreamingSourcePriority::Highest) \ op(EStreamingSourcePriority::High) \ op(EStreamingSourcePriority::Normal) \ op(EStreamingSourcePriority::Low) \ op(EStreamingSourcePriority::Lowest) \ op(EStreamingSourcePriority::Default) enum class EStreamingSourcePriority : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStreamingSourcePriority **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS