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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPartitionStreamingSource.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/WorldPartitionStreamingSource.h"
#ifdef ENGINE_WorldPartitionStreamingSource_generated_h
#error "WorldPartitionStreamingSource.generated.h already included, missing '#pragma once' in WorldPartitionStreamingSource.h"
#endif
#define ENGINE_WorldPartitionStreamingSource_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStreamingSourceShape *********************************************
struct Z_Construct_UScriptStruct_FStreamingSourceShape_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_96_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStreamingSourceShape_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStreamingSourceShape;
// ********** End ScriptStruct FStreamingSourceShape ***********************************************
// ********** Begin ScriptStruct FWorldPartitionStreamingQuerySource *******************************
struct Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h_241_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionStreamingQuerySource_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldPartitionStreamingQuerySource;
// ********** End ScriptStruct FWorldPartitionStreamingQuerySource *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingSource_h
// ********** Begin Enum EStreamingSourceTargetBehavior ********************************************
#define FOREACH_ENUM_ESTREAMINGSOURCETARGETBEHAVIOR(op) \
op(EStreamingSourceTargetBehavior::Include) \
op(EStreamingSourceTargetBehavior::Exclude)
enum class EStreamingSourceTargetBehavior : uint8;
template<> struct TIsUEnumClass<EStreamingSourceTargetBehavior> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourceTargetBehavior>();
// ********** End Enum EStreamingSourceTargetBehavior **********************************************
// ********** Begin Enum EStreamingSourceTargetState ***********************************************
#define FOREACH_ENUM_ESTREAMINGSOURCETARGETSTATE(op) \
op(EStreamingSourceTargetState::Loaded) \
op(EStreamingSourceTargetState::Activated)
enum class EStreamingSourceTargetState : uint8;
template<> struct TIsUEnumClass<EStreamingSourceTargetState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourceTargetState>();
// ********** End Enum EStreamingSourceTargetState *************************************************
// ********** Begin Enum EStreamingSourcePriority **************************************************
#define FOREACH_ENUM_ESTREAMINGSOURCEPRIORITY(op) \
op(EStreamingSourcePriority::Highest) \
op(EStreamingSourcePriority::High) \
op(EStreamingSourcePriority::Normal) \
op(EStreamingSourcePriority::Low) \
op(EStreamingSourcePriority::Lowest) \
op(EStreamingSourcePriority::Default)
enum class EStreamingSourcePriority : uint8;
template<> struct TIsUEnumClass<EStreamingSourcePriority> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStreamingSourcePriority>();
// ********** End Enum EStreamingSourcePriority ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS