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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlayerCameraManager.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

170 lines
8.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Camera/PlayerCameraManager.h"
#ifdef ENGINE_PlayerCameraManager_generated_h
#error "PlayerCameraManager.generated.h already included, missing '#pragma once' in PlayerCameraManager.h"
#endif
#define ENGINE_PlayerCameraManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APlayerController;
class ICameraLensEffectInterface;
class UCameraModifier;
class UCameraShakeBase;
class UCameraShakeSourceComponent;
class UClass;
enum class ECameraShakePlaySpace : uint8;
struct FLinearColor;
// ********** Begin Delegate FOnAudioFadeChangeSignature *******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_22_DELEGATE \
ENGINE_API void FOnAudioFadeChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnAudioFadeChangeSignature, bool bFadeOut, float FadeTime);
// ********** End Delegate FOnAudioFadeChangeSignature *********************************************
// ********** Begin ScriptStruct FCameraCacheEntry *************************************************
struct Z_Construct_UScriptStruct_FCameraCacheEntry_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_60_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraCacheEntry_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCameraCacheEntry;
// ********** End ScriptStruct FCameraCacheEntry ***************************************************
// ********** Begin ScriptStruct FTViewTarget ******************************************************
struct Z_Construct_UScriptStruct_FTViewTarget_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_80_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTViewTarget_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FTViewTarget;
// ********** End ScriptStruct FTViewTarget ********************************************************
// ********** Begin ScriptStruct FViewTargetTransitionParams ***************************************
struct Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FViewTargetTransitionParams;
// ********** End ScriptStruct FViewTargetTransitionParams *****************************************
// ********** Begin Class APlayerCameraManager *****************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_RPC_WRAPPERS \
ENGINE_API virtual void OnPhotographyMultiPartCaptureEnd_Implementation(); \
ENGINE_API virtual void OnPhotographyMultiPartCaptureStart_Implementation(); \
ENGINE_API virtual void OnPhotographySessionEnd_Implementation(); \
ENGINE_API virtual void OnPhotographySessionStart_Implementation(); \
ENGINE_API virtual void PhotographyCameraModify_Implementation(const FVector NewCameraLocation, const FVector PreviousCameraLocation, const FVector OriginalCameraLocation, FVector& ResultCameraLocation); \
DECLARE_FUNCTION(execSwapPendingViewTargetWhenUsingClientSideCameraUpdates); \
DECLARE_FUNCTION(execSetGameCameraCutThisFrame); \
DECLARE_FUNCTION(execSetManualCameraFade); \
DECLARE_FUNCTION(execStopCameraFade); \
DECLARE_FUNCTION(execStartCameraFade); \
DECLARE_FUNCTION(execStopAllCameraShakesFromSource); \
DECLARE_FUNCTION(execStopAllInstancesOfCameraShakeFromSource); \
DECLARE_FUNCTION(execStopAllCameraShakes); \
DECLARE_FUNCTION(execStopAllInstancesOfCameraShake); \
DECLARE_FUNCTION(execStopCameraShake); \
DECLARE_FUNCTION(execStartCameraShakeFromSource); \
DECLARE_FUNCTION(execStartCameraShake); \
DECLARE_FUNCTION(execClearCameraLensEffects); \
DECLARE_FUNCTION(execRemoveGenericCameraLensEffect); \
DECLARE_FUNCTION(execAddGenericCameraLensEffect); \
DECLARE_FUNCTION(execGetCameraLocation); \
DECLARE_FUNCTION(execGetCameraRotation); \
DECLARE_FUNCTION(execGetFOVAngle); \
DECLARE_FUNCTION(execRemoveCameraModifier); \
DECLARE_FUNCTION(execFindCameraModifierByClass); \
DECLARE_FUNCTION(execAddNewCameraModifier); \
DECLARE_FUNCTION(execGetOwningPlayerController); \
DECLARE_FUNCTION(execOnPhotographyMultiPartCaptureEnd); \
DECLARE_FUNCTION(execOnPhotographyMultiPartCaptureStart); \
DECLARE_FUNCTION(execOnPhotographySessionEnd); \
DECLARE_FUNCTION(execOnPhotographySessionStart); \
DECLARE_FUNCTION(execPhotographyCameraModify);
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_CALLBACK_WRAPPERS
struct Z_Construct_UClass_APlayerCameraManager_Statics;
ENGINE_API UClass* Z_Construct_UClass_APlayerCameraManager_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_INCLASS \
private: \
static void StaticRegisterNativesAPlayerCameraManager(); \
friend struct ::Z_Construct_UClass_APlayerCameraManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerCameraManager_NoRegister(); \
public: \
DECLARE_CLASS2(APlayerCameraManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerCameraManager_NoRegister) \
DECLARE_SERIALIZER(APlayerCameraManager)
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API APlayerCameraManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerCameraManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerCameraManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerCameraManager); \
/** Deleted move- and copy-constructors, should never be used */ \
APlayerCameraManager(APlayerCameraManager&&) = delete; \
APlayerCameraManager(const APlayerCameraManager&) = delete; \
ENGINE_API virtual ~APlayerCameraManager();
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_187_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class APlayerCameraManager;
// ********** End Class APlayerCameraManager *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h
// ********** Begin Enum EViewTargetBlendFunction **************************************************
#define FOREACH_ENUM_EVIEWTARGETBLENDFUNCTION(op) \
op(VTBlend_Linear) \
op(VTBlend_Cubic) \
op(VTBlend_EaseIn) \
op(VTBlend_EaseOut) \
op(VTBlend_EaseInOut) \
op(VTBlend_PreBlended)
enum EViewTargetBlendFunction : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EViewTargetBlendFunction>();
// ********** End Enum EViewTargetBlendFunction ****************************************************
// ********** Begin Enum EViewTargetBlendOrder *****************************************************
#define FOREACH_ENUM_EVIEWTARGETBLENDORDER(op) \
op(VTBlendOrder_Base) \
op(VTBlendOrder_Override)
enum EViewTargetBlendOrder : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EViewTargetBlendOrder>();
// ********** End Enum EViewTargetBlendOrder *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS