// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Camera/PlayerCameraManager.h" #ifdef ENGINE_PlayerCameraManager_generated_h #error "PlayerCameraManager.generated.h already included, missing '#pragma once' in PlayerCameraManager.h" #endif #define ENGINE_PlayerCameraManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APlayerController; class ICameraLensEffectInterface; class UCameraModifier; class UCameraShakeBase; class UCameraShakeSourceComponent; class UClass; enum class ECameraShakePlaySpace : uint8; struct FLinearColor; // ********** Begin Delegate FOnAudioFadeChangeSignature ******************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_22_DELEGATE \ ENGINE_API void FOnAudioFadeChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnAudioFadeChangeSignature, bool bFadeOut, float FadeTime); // ********** End Delegate FOnAudioFadeChangeSignature ********************************************* // ********** Begin ScriptStruct FCameraCacheEntry ************************************************* struct Z_Construct_UScriptStruct_FCameraCacheEntry_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_60_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraCacheEntry_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCameraCacheEntry; // ********** End ScriptStruct FCameraCacheEntry *************************************************** // ********** Begin ScriptStruct FTViewTarget ****************************************************** struct Z_Construct_UScriptStruct_FTViewTarget_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_80_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTViewTarget_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTViewTarget; // ********** End ScriptStruct FTViewTarget ******************************************************** // ********** Begin ScriptStruct FViewTargetTransitionParams *************************************** struct Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_118_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FViewTargetTransitionParams_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FViewTargetTransitionParams; // ********** End ScriptStruct FViewTargetTransitionParams ***************************************** // ********** Begin Class APlayerCameraManager ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_RPC_WRAPPERS \ ENGINE_API virtual void OnPhotographyMultiPartCaptureEnd_Implementation(); \ ENGINE_API virtual void OnPhotographyMultiPartCaptureStart_Implementation(); \ ENGINE_API virtual void OnPhotographySessionEnd_Implementation(); \ ENGINE_API virtual void OnPhotographySessionStart_Implementation(); \ ENGINE_API virtual void PhotographyCameraModify_Implementation(const FVector NewCameraLocation, const FVector PreviousCameraLocation, const FVector OriginalCameraLocation, FVector& ResultCameraLocation); \ DECLARE_FUNCTION(execSwapPendingViewTargetWhenUsingClientSideCameraUpdates); \ DECLARE_FUNCTION(execSetGameCameraCutThisFrame); \ DECLARE_FUNCTION(execSetManualCameraFade); \ DECLARE_FUNCTION(execStopCameraFade); \ DECLARE_FUNCTION(execStartCameraFade); \ DECLARE_FUNCTION(execStopAllCameraShakesFromSource); \ DECLARE_FUNCTION(execStopAllInstancesOfCameraShakeFromSource); \ DECLARE_FUNCTION(execStopAllCameraShakes); \ DECLARE_FUNCTION(execStopAllInstancesOfCameraShake); \ DECLARE_FUNCTION(execStopCameraShake); \ DECLARE_FUNCTION(execStartCameraShakeFromSource); \ DECLARE_FUNCTION(execStartCameraShake); \ DECLARE_FUNCTION(execClearCameraLensEffects); \ DECLARE_FUNCTION(execRemoveGenericCameraLensEffect); \ DECLARE_FUNCTION(execAddGenericCameraLensEffect); \ DECLARE_FUNCTION(execGetCameraLocation); \ DECLARE_FUNCTION(execGetCameraRotation); \ DECLARE_FUNCTION(execGetFOVAngle); \ DECLARE_FUNCTION(execRemoveCameraModifier); \ DECLARE_FUNCTION(execFindCameraModifierByClass); \ DECLARE_FUNCTION(execAddNewCameraModifier); \ DECLARE_FUNCTION(execGetOwningPlayerController); \ DECLARE_FUNCTION(execOnPhotographyMultiPartCaptureEnd); \ DECLARE_FUNCTION(execOnPhotographyMultiPartCaptureStart); \ DECLARE_FUNCTION(execOnPhotographySessionEnd); \ DECLARE_FUNCTION(execOnPhotographySessionStart); \ DECLARE_FUNCTION(execPhotographyCameraModify); #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_CALLBACK_WRAPPERS struct Z_Construct_UClass_APlayerCameraManager_Statics; ENGINE_API UClass* Z_Construct_UClass_APlayerCameraManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_INCLASS \ private: \ static void StaticRegisterNativesAPlayerCameraManager(); \ friend struct ::Z_Construct_UClass_APlayerCameraManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerCameraManager_NoRegister(); \ public: \ DECLARE_CLASS2(APlayerCameraManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerCameraManager_NoRegister) \ DECLARE_SERIALIZER(APlayerCameraManager) #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API APlayerCameraManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerCameraManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerCameraManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerCameraManager); \ /** Deleted move- and copy-constructors, should never be used */ \ APlayerCameraManager(APlayerCameraManager&&) = delete; \ APlayerCameraManager(const APlayerCameraManager&) = delete; \ ENGINE_API virtual ~APlayerCameraManager(); #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_187_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h_190_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class APlayerCameraManager; // ********** End Class APlayerCameraManager ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Camera_PlayerCameraManager_h // ********** Begin Enum EViewTargetBlendFunction ************************************************** #define FOREACH_ENUM_EVIEWTARGETBLENDFUNCTION(op) \ op(VTBlend_Linear) \ op(VTBlend_Cubic) \ op(VTBlend_EaseIn) \ op(VTBlend_EaseOut) \ op(VTBlend_EaseInOut) \ op(VTBlend_PreBlended) enum EViewTargetBlendFunction : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EViewTargetBlendFunction **************************************************** // ********** Begin Enum EViewTargetBlendOrder ***************************************************** #define FOREACH_ENUM_EVIEWTARGETBLENDORDER(op) \ op(VTBlendOrder_Base) \ op(VTBlendOrder_Override) enum EViewTargetBlendOrder : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EViewTargetBlendOrder ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS