Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSystemStateStreamHandle.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

35 lines
1.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateStream/ParticleSystemStateStreamHandle.h"
#ifdef ENGINE_ParticleSystemStateStreamHandle_generated_h
#error "ParticleSystemStateStreamHandle.generated.h already included, missing '#pragma once' in ParticleSystemStateStreamHandle.h"
#endif
#define ENGINE_ParticleSystemStateStreamHandle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FParticleSystemHandle *********************************************
struct Z_Construct_UScriptStruct_FParticleSystemHandle_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FParticleSystemHandle_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FStateStreamHandle Super; \
DECLARE_STATESTREAM_HANDLE(ParticleSystem)
struct FParticleSystemHandle;
// ********** End ScriptStruct FParticleSystemHandle ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS