35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateStream/ParticleSystemStateStreamHandle.h"
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#ifdef ENGINE_ParticleSystemStateStreamHandle_generated_h
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#error "ParticleSystemStateStreamHandle.generated.h already included, missing '#pragma once' in ParticleSystemStateStreamHandle.h"
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#endif
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#define ENGINE_ParticleSystemStateStreamHandle_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FParticleSystemHandle *********************************************
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struct Z_Construct_UScriptStruct_FParticleSystemHandle_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FParticleSystemHandle_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FStateStreamHandle Super; \
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DECLARE_STATESTREAM_HANDLE(ParticleSystem)
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struct FParticleSystemHandle;
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// ********** End ScriptStruct FParticleSystemHandle ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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