// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateStream/ParticleSystemStateStreamHandle.h" #ifdef ENGINE_ParticleSystemStateStreamHandle_generated_h #error "ParticleSystemStateStreamHandle.generated.h already included, missing '#pragma once' in ParticleSystemStateStreamHandle.h" #endif #define ENGINE_ParticleSystemStateStreamHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FParticleSystemHandle ********************************************* struct Z_Construct_UScriptStruct_FParticleSystemHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FParticleSystemHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStateStreamHandle Super; \ DECLARE_STATESTREAM_HANDLE(ParticleSystem) struct FParticleSystemHandle; // ********** End ScriptStruct FParticleSystemHandle *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStreamHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS