Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialDomain.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

39 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MaterialDomain.h"
#ifdef ENGINE_MaterialDomain_generated_h
#error "MaterialDomain.generated.h already included, missing '#pragma once' in MaterialDomain.h"
#endif
#define ENGINE_MaterialDomain_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialDomain_h
// ********** Begin Enum EMaterialDomain ***********************************************************
#define FOREACH_ENUM_EMATERIALDOMAIN(op) \
op(MD_Surface) \
op(MD_DeferredDecal) \
op(MD_LightFunction) \
op(MD_Volume) \
op(MD_PostProcess) \
op(MD_UI) \
op(MD_RuntimeVirtualTexture)
enum EMaterialDomain : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialDomain>();
// ********** End Enum EMaterialDomain *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS