39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MaterialDomain.h"
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#ifdef ENGINE_MaterialDomain_generated_h
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#error "MaterialDomain.generated.h already included, missing '#pragma once' in MaterialDomain.h"
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#endif
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#define ENGINE_MaterialDomain_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialDomain_h
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// ********** Begin Enum EMaterialDomain ***********************************************************
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#define FOREACH_ENUM_EMATERIALDOMAIN(op) \
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op(MD_Surface) \
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op(MD_DeferredDecal) \
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op(MD_LightFunction) \
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op(MD_Volume) \
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op(MD_PostProcess) \
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op(MD_UI) \
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op(MD_RuntimeVirtualTexture)
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enum EMaterialDomain : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialDomain>();
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// ********** End Enum EMaterialDomain *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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