// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialDomain.h" #ifdef ENGINE_MaterialDomain_generated_h #error "MaterialDomain.generated.h already included, missing '#pragma once' in MaterialDomain.h" #endif #define ENGINE_MaterialDomain_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialDomain_h // ********** Begin Enum EMaterialDomain *********************************************************** #define FOREACH_ENUM_EMATERIALDOMAIN(op) \ op(MD_Surface) \ op(MD_DeferredDecal) \ op(MD_LightFunction) \ op(MD_Volume) \ op(MD_PostProcess) \ op(MD_UI) \ op(MD_RuntimeVirtualTexture) enum EMaterialDomain : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialDomain ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS