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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DestructibleHLODComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

165 lines
9.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/HLOD/DestructibleHLODComponent.h"
#ifdef ENGINE_DestructibleHLODComponent_generated_h
#error "DestructibleHLODComponent.generated.h already included, missing '#pragma once' in DestructibleHLODComponent.h"
#endif
#define ENGINE_DestructibleHLODComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ******************
struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_23_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FFastArraySerializerItem Super;
struct FWorldPartitionDestructibleHLODDamagedActorState;
// ********** End ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ********************
// ********** Begin ScriptStruct FWorldPartitionDestructibleHLODState ******************************
struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_57_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FFastArraySerializer Super; \
UE_NET_DECLARE_FASTARRAY(FWorldPartitionDestructibleHLODState, DamagedActors, ENGINE_API );
struct FWorldPartitionDestructibleHLODState;
// ********** End ScriptStruct FWorldPartitionDestructibleHLODState ********************************
// ********** Begin ScriptStruct FComponentInstanceMapping *****************************************
struct Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_108_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FComponentInstanceMapping;
// ********** End ScriptStruct FComponentInstanceMapping *******************************************
// ********** Begin ScriptStruct FActorInstanceMappingsRef *****************************************
struct Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_160_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorInstanceMappingsRef;
// ********** End ScriptStruct FActorInstanceMappingsRef *******************************************
// ********** Begin ScriptStruct FHLODInstancingPackedMappingData **********************************
struct Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_230_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FHLODInstancingPackedMappingData;
// ********** End ScriptStruct FHLODInstancingPackedMappingData ************************************
// ********** Begin Class UWorldPartitionDestructibleHLODComponent *********************************
struct Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \
private: \
static void StaticRegisterNativesUWorldPartitionDestructibleHLODComponent(); \
friend struct ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UWorldPartitionDestructibleHLODComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister) \
DECLARE_SERIALIZER(UWorldPartitionDestructibleHLODComponent) \
ENGINE_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
DestructibleHLODState=NETFIELD_REP_START, \
NETFIELD_REP_END=DestructibleHLODState }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UWorldPartitionDestructibleHLODComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionDestructibleHLODComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionDestructibleHLODComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionDestructibleHLODComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UWorldPartitionDestructibleHLODComponent(UWorldPartitionDestructibleHLODComponent&&) = delete; \
UWorldPartitionDestructibleHLODComponent(const UWorldPartitionDestructibleHLODComponent&) = delete; \
ENGINE_API virtual ~UWorldPartitionDestructibleHLODComponent();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_278_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWorldPartitionDestructibleHLODComponent;
// ********** End Class UWorldPartitionDestructibleHLODComponent ***********************************
// ********** Begin Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent *****************
struct Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \
private: \
static void StaticRegisterNativesUDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(); \
friend struct ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent, UWorldPartitionDestructibleHLODComponent, COMPILED_IN_FLAGS(0 | CLASS_Config | CLASS_Deprecated), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister) \
DECLARE_SERIALIZER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&&) = delete; \
UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&) = delete; \
ENGINE_API virtual ~UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_329_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent;
// ********** End Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent *******************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS