// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/DestructibleHLODComponent.h" #ifdef ENGINE_DestructibleHLODComponent_generated_h #error "DestructibleHLODComponent.generated.h already included, missing '#pragma once' in DestructibleHLODComponent.h" #endif #define ENGINE_DestructibleHLODComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ****************** struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FFastArraySerializerItem Super; struct FWorldPartitionDestructibleHLODDamagedActorState; // ********** End ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ******************** // ********** Begin ScriptStruct FWorldPartitionDestructibleHLODState ****************************** struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FFastArraySerializer Super; \ UE_NET_DECLARE_FASTARRAY(FWorldPartitionDestructibleHLODState, DamagedActors, ENGINE_API ); struct FWorldPartitionDestructibleHLODState; // ********** End ScriptStruct FWorldPartitionDestructibleHLODState ******************************** // ********** Begin ScriptStruct FComponentInstanceMapping ***************************************** struct Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_108_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FComponentInstanceMapping; // ********** End ScriptStruct FComponentInstanceMapping ******************************************* // ********** Begin ScriptStruct FActorInstanceMappingsRef ***************************************** struct Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_160_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActorInstanceMappingsRef; // ********** End ScriptStruct FActorInstanceMappingsRef ******************************************* // ********** Begin ScriptStruct FHLODInstancingPackedMappingData ********************************** struct Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_230_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODInstancingPackedMappingData; // ********** End ScriptStruct FHLODInstancingPackedMappingData ************************************ // ********** Begin Class UWorldPartitionDestructibleHLODComponent ********************************* struct Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \ private: \ static void StaticRegisterNativesUWorldPartitionDestructibleHLODComponent(); \ friend struct ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionDestructibleHLODComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionDestructibleHLODComponent) \ ENGINE_API void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ DestructibleHLODState=NETFIELD_REP_START, \ NETFIELD_REP_END=DestructibleHLODState }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UWorldPartitionDestructibleHLODComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionDestructibleHLODComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionDestructibleHLODComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionDestructibleHLODComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionDestructibleHLODComponent(UWorldPartitionDestructibleHLODComponent&&) = delete; \ UWorldPartitionDestructibleHLODComponent(const UWorldPartitionDestructibleHLODComponent&) = delete; \ ENGINE_API virtual ~UWorldPartitionDestructibleHLODComponent(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_278_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionDestructibleHLODComponent; // ********** End Class UWorldPartitionDestructibleHLODComponent *********************************** // ********** Begin Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent ***************** struct Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \ private: \ static void StaticRegisterNativesUDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(); \ friend struct ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent, UWorldPartitionDestructibleHLODComponent, COMPILED_IN_FLAGS(0 | CLASS_Config | CLASS_Deprecated), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&&) = delete; \ UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&) = delete; \ ENGINE_API virtual ~UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_329_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent; // ********** End Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent ******************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS