165 lines
9.8 KiB
C
165 lines
9.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/HLOD/DestructibleHLODComponent.h"
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#ifdef ENGINE_DestructibleHLODComponent_generated_h
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#error "DestructibleHLODComponent.generated.h already included, missing '#pragma once' in DestructibleHLODComponent.h"
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#endif
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#define ENGINE_DestructibleHLODComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ******************
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struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_23_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODDamagedActorState_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FFastArraySerializerItem Super;
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struct FWorldPartitionDestructibleHLODDamagedActorState;
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// ********** End ScriptStruct FWorldPartitionDestructibleHLODDamagedActorState ********************
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// ********** Begin ScriptStruct FWorldPartitionDestructibleHLODState ******************************
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struct Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_57_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionDestructibleHLODState_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FFastArraySerializer Super; \
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UE_NET_DECLARE_FASTARRAY(FWorldPartitionDestructibleHLODState, DamagedActors, ENGINE_API );
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struct FWorldPartitionDestructibleHLODState;
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// ********** End ScriptStruct FWorldPartitionDestructibleHLODState ********************************
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// ********** Begin ScriptStruct FComponentInstanceMapping *****************************************
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struct Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_108_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FComponentInstanceMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FComponentInstanceMapping;
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// ********** End ScriptStruct FComponentInstanceMapping *******************************************
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// ********** Begin ScriptStruct FActorInstanceMappingsRef *****************************************
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struct Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_160_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActorInstanceMappingsRef_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FActorInstanceMappingsRef;
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// ********** End ScriptStruct FActorInstanceMappingsRef *******************************************
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// ********** Begin ScriptStruct FHLODInstancingPackedMappingData **********************************
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struct Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_230_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FHLODInstancingPackedMappingData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FHLODInstancingPackedMappingData;
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// ********** End ScriptStruct FHLODInstancingPackedMappingData ************************************
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// ********** Begin Class UWorldPartitionDestructibleHLODComponent *********************************
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struct Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \
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private: \
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static void StaticRegisterNativesUWorldPartitionDestructibleHLODComponent(); \
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friend struct ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWorldPartitionDestructibleHLODComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionDestructibleHLODComponent_NoRegister) \
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DECLARE_SERIALIZER(UWorldPartitionDestructibleHLODComponent) \
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ENGINE_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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DestructibleHLODState=NETFIELD_REP_START, \
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NETFIELD_REP_END=DestructibleHLODState }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UWorldPartitionDestructibleHLODComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionDestructibleHLODComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionDestructibleHLODComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionDestructibleHLODComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWorldPartitionDestructibleHLODComponent(UWorldPartitionDestructibleHLODComponent&&) = delete; \
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UWorldPartitionDestructibleHLODComponent(const UWorldPartitionDestructibleHLODComponent&) = delete; \
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ENGINE_API virtual ~UWorldPartitionDestructibleHLODComponent();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_278_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_281_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWorldPartitionDestructibleHLODComponent;
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// ********** End Class UWorldPartitionDestructibleHLODComponent ***********************************
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// ********** Begin Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent *****************
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struct Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \
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private: \
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static void StaticRegisterNativesUDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(); \
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friend struct ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent, UWorldPartitionDestructibleHLODComponent, COMPILED_IN_FLAGS(0 | CLASS_Config | CLASS_Deprecated), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&&) = delete; \
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UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent(const UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent&) = delete; \
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ENGINE_API virtual ~UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_329_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h_332_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent;
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// ********** End Class UDEPRECATED_UWorldPartitionDestructibleHLODMeshComponent *******************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_DestructibleHLODComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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