Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimInstanceLocatorFragment.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

43 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "UniversalObjectLocators/AnimInstanceLocatorFragment.h"
#ifdef ENGINE_AnimInstanceLocatorFragment_generated_h
#error "AnimInstanceLocatorFragment.generated.h already included, missing '#pragma once' in AnimInstanceLocatorFragment.h"
#endif
#define ENGINE_AnimInstanceLocatorFragment_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimInstanceLocatorFragment **************************************
struct Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimInstanceLocatorFragment;
// ********** End ScriptStruct FAnimInstanceLocatorFragment ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h
// ********** Begin Enum EAnimInstanceLocatorFragmentType ******************************************
#define FOREACH_ENUM_EANIMINSTANCELOCATORFRAGMENTTYPE(op) \
op(EAnimInstanceLocatorFragmentType::AnimInstance) \
op(EAnimInstanceLocatorFragmentType::PostProcessAnimInstance)
enum class EAnimInstanceLocatorFragmentType;
template<> struct TIsUEnumClass<EAnimInstanceLocatorFragmentType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimInstanceLocatorFragmentType>();
// ********** End Enum EAnimInstanceLocatorFragmentType ********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS