// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UniversalObjectLocators/AnimInstanceLocatorFragment.h" #ifdef ENGINE_AnimInstanceLocatorFragment_generated_h #error "AnimInstanceLocatorFragment.generated.h already included, missing '#pragma once' in AnimInstanceLocatorFragment.h" #endif #define ENGINE_AnimInstanceLocatorFragment_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimInstanceLocatorFragment ************************************** struct Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics; #define FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimInstanceLocatorFragment; // ********** End ScriptStruct FAnimInstanceLocatorFragment **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h // ********** Begin Enum EAnimInstanceLocatorFragmentType ****************************************** #define FOREACH_ENUM_EANIMINSTANCELOCATORFRAGMENTTYPE(op) \ op(EAnimInstanceLocatorFragmentType::AnimInstance) \ op(EAnimInstanceLocatorFragmentType::PostProcessAnimInstance) enum class EAnimInstanceLocatorFragmentType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimInstanceLocatorFragmentType ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS