43 lines
2.1 KiB
C
43 lines
2.1 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "UniversalObjectLocators/AnimInstanceLocatorFragment.h"
|
||
|
|
|
||
|
|
#ifdef ENGINE_AnimInstanceLocatorFragment_generated_h
|
||
|
|
#error "AnimInstanceLocatorFragment.generated.h already included, missing '#pragma once' in AnimInstanceLocatorFragment.h"
|
||
|
|
#endif
|
||
|
|
#define ENGINE_AnimInstanceLocatorFragment_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FAnimInstanceLocatorFragment **************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h_22_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FAnimInstanceLocatorFragment_Statics; \
|
||
|
|
ENGINE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FAnimInstanceLocatorFragment;
|
||
|
|
// ********** End ScriptStruct FAnimInstanceLocatorFragment ****************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_AnimInstanceLocatorFragment_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EAnimInstanceLocatorFragmentType ******************************************
|
||
|
|
#define FOREACH_ENUM_EANIMINSTANCELOCATORFRAGMENTTYPE(op) \
|
||
|
|
op(EAnimInstanceLocatorFragmentType::AnimInstance) \
|
||
|
|
op(EAnimInstanceLocatorFragmentType::PostProcessAnimInstance)
|
||
|
|
|
||
|
|
enum class EAnimInstanceLocatorFragmentType;
|
||
|
|
template<> struct TIsUEnumClass<EAnimInstanceLocatorFragmentType> { enum { Value = true }; };
|
||
|
|
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimInstanceLocatorFragmentType>();
|
||
|
|
// ********** End Enum EAnimInstanceLocatorFragmentType ********************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|