74 lines
4.1 KiB
C++
74 lines
4.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Streaming/ActorTextureStreamingBuildDataComponent.h"
|
|
|
|
#ifdef ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
|
|
#error "ActorTextureStreamingBuildDataComponent.generated.h already included, missing '#pragma once' in ActorTextureStreamingBuildDataComponent.h"
|
|
#endif
|
|
#define ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin ScriptStruct FStreamableTexture ************************************************
|
|
struct Z_Construct_UScriptStruct_FStreamableTexture_Statics;
|
|
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_17_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FStreamableTexture_Statics; \
|
|
ENGINE_API static class UScriptStruct* StaticStruct();
|
|
|
|
|
|
struct FStreamableTexture;
|
|
// ********** End ScriptStruct FStreamableTexture **************************************************
|
|
|
|
// ********** Begin Class UActorTextureStreamingBuildDataComponent *********************************
|
|
struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics;
|
|
ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUActorTextureStreamingBuildDataComponent(); \
|
|
friend struct ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UActorTextureStreamingBuildDataComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister) \
|
|
DECLARE_SERIALIZER(UActorTextureStreamingBuildDataComponent)
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
ENGINE_API UActorTextureStreamingBuildDataComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UActorTextureStreamingBuildDataComponent(UActorTextureStreamingBuildDataComponent&&) = delete; \
|
|
UActorTextureStreamingBuildDataComponent(const UActorTextureStreamingBuildDataComponent&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorTextureStreamingBuildDataComponent); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorTextureStreamingBuildDataComponent); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorTextureStreamingBuildDataComponent) \
|
|
ENGINE_API virtual ~UActorTextureStreamingBuildDataComponent();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_41_PROLOG
|
|
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UActorTextureStreamingBuildDataComponent;
|
|
|
|
// ********** End Class UActorTextureStreamingBuildDataComponent ***********************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|