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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorTextureStreamingBuildDataComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Streaming/ActorTextureStreamingBuildDataComponent.h"
#ifdef ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
#error "ActorTextureStreamingBuildDataComponent.generated.h already included, missing '#pragma once' in ActorTextureStreamingBuildDataComponent.h"
#endif
#define ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStreamableTexture ************************************************
struct Z_Construct_UScriptStruct_FStreamableTexture_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStreamableTexture_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStreamableTexture;
// ********** End ScriptStruct FStreamableTexture **************************************************
// ********** Begin Class UActorTextureStreamingBuildDataComponent *********************************
struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorTextureStreamingBuildDataComponent(); \
friend struct ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UActorTextureStreamingBuildDataComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister) \
DECLARE_SERIALIZER(UActorTextureStreamingBuildDataComponent)
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorTextureStreamingBuildDataComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorTextureStreamingBuildDataComponent(UActorTextureStreamingBuildDataComponent&&) = delete; \
UActorTextureStreamingBuildDataComponent(const UActorTextureStreamingBuildDataComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorTextureStreamingBuildDataComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorTextureStreamingBuildDataComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorTextureStreamingBuildDataComponent) \
ENGINE_API virtual ~UActorTextureStreamingBuildDataComponent();
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_41_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorTextureStreamingBuildDataComponent;
// ********** End Class UActorTextureStreamingBuildDataComponent ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS