// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Streaming/ActorTextureStreamingBuildDataComponent.h" #ifdef ENGINE_ActorTextureStreamingBuildDataComponent_generated_h #error "ActorTextureStreamingBuildDataComponent.generated.h already included, missing '#pragma once' in ActorTextureStreamingBuildDataComponent.h" #endif #define ENGINE_ActorTextureStreamingBuildDataComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStreamableTexture ************************************************ struct Z_Construct_UScriptStruct_FStreamableTexture_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStreamableTexture_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStreamableTexture; // ********** End ScriptStruct FStreamableTexture ************************************************** // ********** Begin Class UActorTextureStreamingBuildDataComponent ********************************* struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorTextureStreamingBuildDataComponent(); \ friend struct ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UActorTextureStreamingBuildDataComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister) \ DECLARE_SERIALIZER(UActorTextureStreamingBuildDataComponent) #define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UActorTextureStreamingBuildDataComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UActorTextureStreamingBuildDataComponent(UActorTextureStreamingBuildDataComponent&&) = delete; \ UActorTextureStreamingBuildDataComponent(const UActorTextureStreamingBuildDataComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorTextureStreamingBuildDataComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorTextureStreamingBuildDataComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorTextureStreamingBuildDataComponent) \ ENGINE_API virtual ~UActorTextureStreamingBuildDataComponent(); #define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_41_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorTextureStreamingBuildDataComponent; // ********** End Class UActorTextureStreamingBuildDataComponent *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS