149 lines
13 KiB
C++
149 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/ActorChannel.h"
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#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeActorChannel() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UActorChannel();
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ENGINE_API UClass* Z_Construct_UClass_UActorChannel_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UChannel();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UActorChannel ************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UActorChannel;
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UClass* UActorChannel::GetPrivateStaticClass()
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{
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using TClass = UActorChannel;
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if (!Z_Registration_Info_UClass_UActorChannel.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ActorChannel"),
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Z_Registration_Info_UClass_UActorChannel.InnerSingleton,
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StaticRegisterNativesUActorChannel,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UActorChannel.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UActorChannel_NoRegister()
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{
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return UActorChannel::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UActorChannel_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A channel for exchanging actor and its subobject's properties and RPCs.\n *\n * ActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\n * actually happens in FObjectReplicator now (see DataReplication.h).\n *\n * An ActorChannel bunch looks like this:\n *\n * +----------------------+---------------------------------------------------------------------------+\n * | SpawnInfo | (Spawn Info) Initial bunch only |\n * | -Actor Class | -Created by ActorChannel |\n * | -Spawn Loc/Rot | |\n * | NetGUID assigns | |\n * | -Actor NetGUID | |\n * | -Component NetGUIDs | |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n * | | -Each chunk created by its own FObjectReplicator instance. |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * | Properties... | |\n * | | |\n * | RPCs... | |\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | </End Tag> | |\n * +----------------------+---------------------------------------------------------------------------+\n */" },
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{ "IncludePath", "Engine/ActorChannel.h" },
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{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A channel for exchanging actor and its subobject's properties and RPCs.\n\nActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\nactually happens in FObjectReplicator now (see DataReplication.h).\n\nAn ActorChannel bunch looks like this:\n\n+----------------------+---------------------------------------------------------------------------+\n| SpawnInfo | (Spawn Info) Initial bunch only |\n| -Actor Class | -Created by ActorChannel |\n| -Spawn Loc/Rot | |\n| NetGUID assigns | |\n| -Actor NetGUID | |\n| -Component NetGUIDs | |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n| | -Each chunk created by its own FObjectReplicator instance. |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n| Properties... | |\n| | |\n| RPCs... | |\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| </End Tag> | |\n+----------------------+---------------------------------------------------------------------------+" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
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{ "Comment", "// Variables.\n" },
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{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
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{ "ToolTip", "Variables." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CreateSubObjects_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UActorChannel constinit property declarations ****************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CreateSubObjects_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_CreateSubObjects;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UActorChannel constinit property declarations ******************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UActorChannel>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UActorChannel_Statics
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// ********** Begin Class UActorChannel Property Definitions ***************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, CreateSubObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CreateSubObjects_MetaData), NewProp_CreateSubObjects_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorChannel_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers) < 2048);
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// ********** End Class UActorChannel Property Definitions *****************************************
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UObject* (*const Z_Construct_UClass_UActorChannel_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UChannel,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorChannel_Statics::ClassParams = {
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&UActorChannel::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UActorChannel_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers),
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0,
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0x000800A8u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams)
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};
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void UActorChannel::StaticRegisterNativesUActorChannel()
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{
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}
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UClass* Z_Construct_UClass_UActorChannel()
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{
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if (!Z_Registration_Info_UClass_UActorChannel.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorChannel.OuterSingleton, Z_Construct_UClass_UActorChannel_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UActorChannel.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorChannel);
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IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UActorChannel)
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// ********** End Class UActorChannel **************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UActorChannel, UActorChannel::StaticClass, TEXT("UActorChannel"), &Z_Registration_Info_UClass_UActorChannel, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorChannel), 2281943500U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_732584188{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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