// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/ActorChannel.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeActorChannel() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorChannel(); ENGINE_API UClass* Z_Construct_UClass_UActorChannel_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UChannel(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UActorChannel ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UActorChannel; UClass* UActorChannel::GetPrivateStaticClass() { using TClass = UActorChannel; if (!Z_Registration_Info_UClass_UActorChannel.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ActorChannel"), Z_Registration_Info_UClass_UActorChannel.InnerSingleton, StaticRegisterNativesUActorChannel, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UActorChannel.InnerSingleton; } UClass* Z_Construct_UClass_UActorChannel_NoRegister() { return UActorChannel::GetPrivateStaticClass(); } struct Z_Construct_UClass_UActorChannel_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A channel for exchanging actor and its subobject's properties and RPCs.\n *\n * ActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\n * actually happens in FObjectReplicator now (see DataReplication.h).\n *\n * An ActorChannel bunch looks like this:\n *\n * +----------------------+---------------------------------------------------------------------------+\n * | SpawnInfo | (Spawn Info) Initial bunch only |\n * | -Actor Class | -Created by ActorChannel |\n * | -Spawn Loc/Rot | |\n * | NetGUID assigns | |\n * | -Actor NetGUID | |\n * | -Component NetGUIDs | |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n * | | -Each chunk created by its own FObjectReplicator instance. |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * | Properties... | |\n * | | |\n * | RPCs... | |\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n */" }, { "IncludePath", "Engine/ActorChannel.h" }, { "ModuleRelativePath", "Classes/Engine/ActorChannel.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A channel for exchanging actor and its subobject's properties and RPCs.\n\nActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\nactually happens in FObjectReplicator now (see DataReplication.h).\n\nAn ActorChannel bunch looks like this:\n\n+----------------------+---------------------------------------------------------------------------+\n| SpawnInfo | (Spawn Info) Initial bunch only |\n| -Actor Class | -Created by ActorChannel |\n| -Spawn Loc/Rot | |\n| NetGUID assigns | |\n| -Actor NetGUID | |\n| -Component NetGUIDs | |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n| | -Each chunk created by its own FObjectReplicator instance. |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n| Properties... | |\n| | |\n| RPCs... | |\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n+----------------------+---------------------------------------------------------------------------+" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = { { "Comment", "// Variables.\n" }, { "ModuleRelativePath", "Classes/Engine/ActorChannel.h" }, { "ToolTip", "Variables." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CreateSubObjects_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/ActorChannel.h" }, }; #endif // WITH_METADATA // ********** Begin Class UActorChannel constinit property declarations **************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor; static const UECodeGen_Private::FObjectPropertyParams NewProp_CreateSubObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_CreateSubObjects; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UActorChannel constinit property declarations ****************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UActorChannel_Statics // ********** Begin Class UActorChannel Property Definitions *************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, CreateSubObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CreateSubObjects_MetaData), NewProp_CreateSubObjects_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorChannel_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers) < 2048); // ********** End Class UActorChannel Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_UActorChannel_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UChannel, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorChannel_Statics::ClassParams = { &UActorChannel::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UActorChannel_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers), 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams) }; void UActorChannel::StaticRegisterNativesUActorChannel() { } UClass* Z_Construct_UClass_UActorChannel() { if (!Z_Registration_Info_UClass_UActorChannel.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorChannel.OuterSingleton, Z_Construct_UClass_UActorChannel_Statics::ClassParams); } return Z_Registration_Info_UClass_UActorChannel.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorChannel); IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UActorChannel) // ********** End Class UActorChannel ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UActorChannel, UActorChannel::StaticClass, TEXT("UActorChannel"), &Z_Registration_Info_UClass_UActorChannel, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorChannel), 2281943500U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_732584188{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS