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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorChannel.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ActorChannel.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorChannel() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorChannel();
ENGINE_API UClass* Z_Construct_UClass_UActorChannel_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UChannel();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorChannel ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorChannel;
UClass* UActorChannel::GetPrivateStaticClass()
{
using TClass = UActorChannel;
if (!Z_Registration_Info_UClass_UActorChannel.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorChannel"),
Z_Registration_Info_UClass_UActorChannel.InnerSingleton,
StaticRegisterNativesUActorChannel,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorChannel.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorChannel_NoRegister()
{
return UActorChannel::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorChannel_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A channel for exchanging actor and its subobject's properties and RPCs.\n *\n * ActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\n * actually happens in FObjectReplicator now (see DataReplication.h).\n *\n * An ActorChannel bunch looks like this:\n *\n * +----------------------+---------------------------------------------------------------------------+\n * | SpawnInfo | (Spawn Info) Initial bunch only |\n * | -Actor Class | -Created by ActorChannel |\n * | -Spawn Loc/Rot | |\n * | NetGUID assigns | |\n * | -Actor NetGUID | |\n * | -Component NetGUIDs | |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n * | | -Each chunk created by its own FObjectReplicator instance. |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * | Properties... | |\n * | | |\n * | RPCs... | |\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | </End Tag> | |\n * +----------------------+---------------------------------------------------------------------------+\n */" },
{ "IncludePath", "Engine/ActorChannel.h" },
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A channel for exchanging actor and its subobject's properties and RPCs.\n\nActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\nactually happens in FObjectReplicator now (see DataReplication.h).\n\nAn ActorChannel bunch looks like this:\n\n+----------------------+---------------------------------------------------------------------------+\n| SpawnInfo | (Spawn Info) Initial bunch only |\n| -Actor Class | -Created by ActorChannel |\n| -Spawn Loc/Rot | |\n| NetGUID assigns | |\n| -Actor NetGUID | |\n| -Component NetGUIDs | |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n| | -Each chunk created by its own FObjectReplicator instance. |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n| Properties... | |\n| | |\n| RPCs... | |\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| </End Tag> | |\n+----------------------+---------------------------------------------------------------------------+" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Comment", "// Variables.\n" },
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
{ "ToolTip", "Variables." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CreateSubObjects_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorChannel constinit property declarations ****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CreateSubObjects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CreateSubObjects;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorChannel constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorChannel>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorChannel_Statics
// ********** Begin Class UActorChannel Property Definitions ***************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, CreateSubObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CreateSubObjects_MetaData), NewProp_CreateSubObjects_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorChannel_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers) < 2048);
// ********** End Class UActorChannel Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UActorChannel_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UChannel,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorChannel_Statics::ClassParams = {
&UActorChannel::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorChannel_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers),
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams)
};
void UActorChannel::StaticRegisterNativesUActorChannel()
{
}
UClass* Z_Construct_UClass_UActorChannel()
{
if (!Z_Registration_Info_UClass_UActorChannel.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorChannel.OuterSingleton, Z_Construct_UClass_UActorChannel_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorChannel.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorChannel);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UActorChannel)
// ********** End Class UActorChannel **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorChannel, UActorChannel::StaticClass, TEXT("UActorChannel"), &Z_Registration_Info_UClass_UActorChannel, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorChannel), 2281943500U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_732584188{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS