132 lines
5.8 KiB
C
132 lines
5.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Deprecated/RigUnit_TwoBoneIKFK.h"
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#ifdef CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h
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#error "RigUnit_TwoBoneIKFK.generated.h already included, missing '#pragma once' in RigUnit_TwoBoneIKFK.h"
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#endif
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#define CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_TwoBoneIKFK **********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics;
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#define FRigUnit_TwoBoneIKFK_Execute() \
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void FRigUnit_TwoBoneIKFK::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartJoint, \
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const FName& EndJoint, \
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const FVector& PoleTarget, \
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const float Spin, \
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const FTransform& EndEffector, \
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const float IKBlend, \
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FTransform& StartJointFKTransform, \
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FTransform& MidJointFKTransform, \
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FTransform& EndJointFKTransform, \
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float& PreviousFKIKBlend, \
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FTransform& StartJointIKTransform, \
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FTransform& MidJointIKTransform, \
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FTransform& EndJointIKTransform, \
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int32& StartJointIndex, \
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int32& MidJointIndex, \
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int32& EndJointIndex, \
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float& UpperLimbLength, \
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float& LowerLimbLength, \
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bool& bIsInitialized \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartJoint, \
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const FName& EndJoint, \
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const FVector& PoleTarget, \
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const float Spin, \
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const FTransform& EndEffector, \
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const float IKBlend, \
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FTransform& StartJointFKTransform, \
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FTransform& MidJointFKTransform, \
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FTransform& EndJointFKTransform, \
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float& PreviousFKIKBlend, \
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FTransform& StartJointIKTransform, \
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FTransform& MidJointIKTransform, \
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FTransform& EndJointIKTransform, \
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int32& StartJointIndex, \
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int32& MidJointIndex, \
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int32& EndJointIndex, \
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float& UpperLimbLength, \
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float& LowerLimbLength, \
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bool& bIsInitialized \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& StartJoint = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FName& EndJoint = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FVector& PoleTarget = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
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const float Spin = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FTransform& EndEffector = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
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const float IKBlend = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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FTransform& StartJointFKTransform = *(FTransform*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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FTransform& MidJointFKTransform = *(FTransform*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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FTransform& EndJointFKTransform = *(FTransform*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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float& PreviousFKIKBlend = *(float*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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FTransform& StartJointIKTransform = *(FTransform*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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FTransform& MidJointIKTransform = *(FTransform*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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FTransform& EndJointIKTransform = *(FTransform*)RigVMMemoryHandles[12].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& StartJointIndex = *(int32*)RigVMMemoryHandles[13].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& MidJointIndex = *(int32*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& EndJointIndex = *(int32*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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float& UpperLimbLength = *(float*)RigVMMemoryHandles[16].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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float& LowerLimbLength = *(float*)RigVMMemoryHandles[17].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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bool& bIsInitialized = *(bool*)RigVMMemoryHandles[18].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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StartJoint, \
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EndJoint, \
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PoleTarget, \
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Spin, \
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EndEffector, \
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IKBlend, \
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StartJointFKTransform, \
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MidJointFKTransform, \
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EndJointFKTransform, \
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PreviousFKIKBlend, \
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StartJointIKTransform, \
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MidJointIKTransform, \
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EndJointIKTransform, \
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StartJointIndex, \
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MidJointIndex, \
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EndJointIndex, \
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UpperLimbLength, \
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LowerLimbLength, \
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bIsInitialized \
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); \
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} \
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typedef FRigUnitMutable Super;
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struct FRigUnit_TwoBoneIKFK;
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// ********** End ScriptStruct FRigUnit_TwoBoneIKFK ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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