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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_TwoBoneIKFK.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Deprecated/RigUnit_TwoBoneIKFK.h"
#ifdef CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h
#error "RigUnit_TwoBoneIKFK.generated.h already included, missing '#pragma once' in RigUnit_TwoBoneIKFK.h"
#endif
#define CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_TwoBoneIKFK **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics;
#define FRigUnit_TwoBoneIKFK_Execute() \
void FRigUnit_TwoBoneIKFK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartJoint, \
const FName& EndJoint, \
const FVector& PoleTarget, \
const float Spin, \
const FTransform& EndEffector, \
const float IKBlend, \
FTransform& StartJointFKTransform, \
FTransform& MidJointFKTransform, \
FTransform& EndJointFKTransform, \
float& PreviousFKIKBlend, \
FTransform& StartJointIKTransform, \
FTransform& MidJointIKTransform, \
FTransform& EndJointIKTransform, \
int32& StartJointIndex, \
int32& MidJointIndex, \
int32& EndJointIndex, \
float& UpperLimbLength, \
float& LowerLimbLength, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartJoint, \
const FName& EndJoint, \
const FVector& PoleTarget, \
const float Spin, \
const FTransform& EndEffector, \
const float IKBlend, \
FTransform& StartJointFKTransform, \
FTransform& MidJointFKTransform, \
FTransform& EndJointFKTransform, \
float& PreviousFKIKBlend, \
FTransform& StartJointIKTransform, \
FTransform& MidJointIKTransform, \
FTransform& EndJointIKTransform, \
int32& StartJointIndex, \
int32& MidJointIndex, \
int32& EndJointIndex, \
float& UpperLimbLength, \
float& LowerLimbLength, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartJoint = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndJoint = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& PoleTarget = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const float Spin = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FTransform& EndEffector = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
const float IKBlend = *(float*)RigVMMemoryHandles[5].GetInputData(); \
FTransform& StartJointFKTransform = *(FTransform*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
FTransform& MidJointFKTransform = *(FTransform*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
FTransform& EndJointFKTransform = *(FTransform*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& PreviousFKIKBlend = *(float*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
FTransform& StartJointIKTransform = *(FTransform*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
FTransform& MidJointIKTransform = *(FTransform*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
FTransform& EndJointIKTransform = *(FTransform*)RigVMMemoryHandles[12].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& StartJointIndex = *(int32*)RigVMMemoryHandles[13].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& MidJointIndex = *(int32*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& EndJointIndex = *(int32*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& UpperLimbLength = *(float*)RigVMMemoryHandles[16].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& LowerLimbLength = *(float*)RigVMMemoryHandles[17].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[18].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartJoint, \
EndJoint, \
PoleTarget, \
Spin, \
EndEffector, \
IKBlend, \
StartJointFKTransform, \
MidJointFKTransform, \
EndJointFKTransform, \
PreviousFKIKBlend, \
StartJointIKTransform, \
MidJointIKTransform, \
EndJointIKTransform, \
StartJointIndex, \
MidJointIndex, \
EndJointIndex, \
UpperLimbLength, \
LowerLimbLength, \
bIsInitialized \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_TwoBoneIKFK;
// ********** End ScriptStruct FRigUnit_TwoBoneIKFK ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS