// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Deprecated/RigUnit_TwoBoneIKFK.h" #ifdef CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h #error "RigUnit_TwoBoneIKFK.generated.h already included, missing '#pragma once' in RigUnit_TwoBoneIKFK.h" #endif #define CONTROLRIG_RigUnit_TwoBoneIKFK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_TwoBoneIKFK ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics; #define FRigUnit_TwoBoneIKFK_Execute() \ void FRigUnit_TwoBoneIKFK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartJoint, \ const FName& EndJoint, \ const FVector& PoleTarget, \ const float Spin, \ const FTransform& EndEffector, \ const float IKBlend, \ FTransform& StartJointFKTransform, \ FTransform& MidJointFKTransform, \ FTransform& EndJointFKTransform, \ float& PreviousFKIKBlend, \ FTransform& StartJointIKTransform, \ FTransform& MidJointIKTransform, \ FTransform& EndJointIKTransform, \ int32& StartJointIndex, \ int32& MidJointIndex, \ int32& EndJointIndex, \ float& UpperLimbLength, \ float& LowerLimbLength, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwoBoneIKFK_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartJoint, \ const FName& EndJoint, \ const FVector& PoleTarget, \ const float Spin, \ const FTransform& EndEffector, \ const float IKBlend, \ FTransform& StartJointFKTransform, \ FTransform& MidJointFKTransform, \ FTransform& EndJointFKTransform, \ float& PreviousFKIKBlend, \ FTransform& StartJointIKTransform, \ FTransform& MidJointIKTransform, \ FTransform& EndJointIKTransform, \ int32& StartJointIndex, \ int32& MidJointIndex, \ int32& EndJointIndex, \ float& UpperLimbLength, \ float& LowerLimbLength, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartJoint = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EndJoint = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& PoleTarget = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const float Spin = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& EndEffector = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const float IKBlend = *(float*)RigVMMemoryHandles[5].GetInputData(); \ FTransform& StartJointFKTransform = *(FTransform*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& MidJointFKTransform = *(FTransform*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& EndJointFKTransform = *(FTransform*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& PreviousFKIKBlend = *(float*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& StartJointIKTransform = *(FTransform*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& MidJointIKTransform = *(FTransform*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& EndJointIKTransform = *(FTransform*)RigVMMemoryHandles[12].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& StartJointIndex = *(int32*)RigVMMemoryHandles[13].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& MidJointIndex = *(int32*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& EndJointIndex = *(int32*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& UpperLimbLength = *(float*)RigVMMemoryHandles[16].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ float& LowerLimbLength = *(float*)RigVMMemoryHandles[17].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[18].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartJoint, \ EndJoint, \ PoleTarget, \ Spin, \ EndEffector, \ IKBlend, \ StartJointFKTransform, \ MidJointFKTransform, \ EndJointFKTransform, \ PreviousFKIKBlend, \ StartJointIKTransform, \ MidJointIKTransform, \ EndJointIKTransform, \ StartJointIndex, \ MidJointIndex, \ EndJointIndex, \ UpperLimbLength, \ LowerLimbLength, \ bIsInitialized \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_TwoBoneIKFK; // ********** End ScriptStruct FRigUnit_TwoBoneIKFK ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_TwoBoneIKFK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS