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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_Float.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

320 lines
12 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Float.h"
#ifdef CONTROLRIG_RigUnit_Float_generated_h
#error "RigUnit_Float.generated.h already included, missing '#pragma once' in RigUnit_Float.h"
#endif
#define CONTROLRIG_RigUnit_Float_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_BinaryFloatOp ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_BinaryFloatOp;
// ********** End ScriptStruct FRigUnit_BinaryFloatOp **********************************************
// ********** Begin ScriptStruct FRigUnit_Multiply_FloatFloat **************************************
struct Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics;
#define FRigUnit_Multiply_FloatFloat_Execute() \
void FRigUnit_Multiply_FloatFloat::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument0, \
Argument1, \
Result \
); \
} \
typedef FRigUnit_BinaryFloatOp Super;
struct FRigUnit_Multiply_FloatFloat;
// ********** End ScriptStruct FRigUnit_Multiply_FloatFloat ****************************************
// ********** Begin ScriptStruct FRigUnit_Add_FloatFloat *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics;
#define FRigUnit_Add_FloatFloat_Execute() \
void FRigUnit_Add_FloatFloat::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument0, \
Argument1, \
Result \
); \
} \
typedef FRigUnit_BinaryFloatOp Super;
struct FRigUnit_Add_FloatFloat;
// ********** End ScriptStruct FRigUnit_Add_FloatFloat *********************************************
// ********** Begin ScriptStruct FRigUnit_Subtract_FloatFloat **************************************
struct Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics;
#define FRigUnit_Subtract_FloatFloat_Execute() \
void FRigUnit_Subtract_FloatFloat::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument0, \
Argument1, \
Result \
); \
} \
typedef FRigUnit_BinaryFloatOp Super;
struct FRigUnit_Subtract_FloatFloat;
// ********** End ScriptStruct FRigUnit_Subtract_FloatFloat ****************************************
// ********** Begin ScriptStruct FRigUnit_Divide_FloatFloat ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics;
#define FRigUnit_Divide_FloatFloat_Execute() \
void FRigUnit_Divide_FloatFloat::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_66_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Argument0, \
const float Argument1, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument0, \
Argument1, \
Result \
); \
} \
typedef FRigUnit_BinaryFloatOp Super;
struct FRigUnit_Divide_FloatFloat;
// ********** End ScriptStruct FRigUnit_Divide_FloatFloat ******************************************
// ********** Begin ScriptStruct FRigUnit_Clamp_Float **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics;
#define FRigUnit_Clamp_Float_Execute() \
void FRigUnit_Clamp_Float::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Value, \
const float Min, \
const float Max, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_79_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Value, \
const float Min, \
const float Max, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Min = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float Max = *(float*)RigVMMemoryHandles[2].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
Min, \
Max, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_Clamp_Float;
// ********** End ScriptStruct FRigUnit_Clamp_Float ************************************************
// ********** Begin ScriptStruct FRigUnit_MapRange_Float *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics;
#define FRigUnit_MapRange_Float_Execute() \
void FRigUnit_MapRange_Float::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Value, \
const float MinIn, \
const float MaxIn, \
const float MinOut, \
const float MaxOut, \
float& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_104_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const float Value, \
const float MinIn, \
const float MaxIn, \
const float MinOut, \
const float MaxOut, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float MinIn = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float MaxIn = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float MinOut = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float MaxOut = *(float*)RigVMMemoryHandles[4].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
MinIn, \
MaxIn, \
MinOut, \
MaxOut, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_MapRange_Float;
// ********** End ScriptStruct FRigUnit_MapRange_Float *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS