320 lines
12 KiB
C
320 lines
12 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Float.h"
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#ifdef CONTROLRIG_RigUnit_Float_generated_h
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#error "RigUnit_Float.generated.h already included, missing '#pragma once' in RigUnit_Float.h"
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#endif
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#define CONTROLRIG_RigUnit_Float_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_BinaryFloatOp ********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnit Super;
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struct FRigUnit_BinaryFloatOp;
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// ********** End ScriptStruct FRigUnit_BinaryFloatOp **********************************************
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// ********** Begin ScriptStruct FRigUnit_Multiply_FloatFloat **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics;
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#define FRigUnit_Multiply_FloatFloat_Execute() \
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void FRigUnit_Multiply_FloatFloat::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Argument0, \
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Argument1, \
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Result \
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); \
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} \
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typedef FRigUnit_BinaryFloatOp Super;
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struct FRigUnit_Multiply_FloatFloat;
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// ********** End ScriptStruct FRigUnit_Multiply_FloatFloat ****************************************
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// ********** Begin ScriptStruct FRigUnit_Add_FloatFloat *******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics;
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#define FRigUnit_Add_FloatFloat_Execute() \
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void FRigUnit_Add_FloatFloat::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_42_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Argument0, \
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Argument1, \
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Result \
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); \
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} \
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typedef FRigUnit_BinaryFloatOp Super;
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struct FRigUnit_Add_FloatFloat;
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// ********** End ScriptStruct FRigUnit_Add_FloatFloat *********************************************
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// ********** Begin ScriptStruct FRigUnit_Subtract_FloatFloat **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics;
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#define FRigUnit_Subtract_FloatFloat_Execute() \
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void FRigUnit_Subtract_FloatFloat::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_54_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Argument0, \
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Argument1, \
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Result \
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); \
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} \
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typedef FRigUnit_BinaryFloatOp Super;
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struct FRigUnit_Subtract_FloatFloat;
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// ********** End ScriptStruct FRigUnit_Subtract_FloatFloat ****************************************
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// ********** Begin ScriptStruct FRigUnit_Divide_FloatFloat ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics;
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#define FRigUnit_Divide_FloatFloat_Execute() \
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void FRigUnit_Divide_FloatFloat::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_66_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Argument0, \
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const float Argument1, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Argument0, \
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Argument1, \
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Result \
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); \
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} \
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typedef FRigUnit_BinaryFloatOp Super;
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struct FRigUnit_Divide_FloatFloat;
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// ********** End ScriptStruct FRigUnit_Divide_FloatFloat ******************************************
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// ********** Begin ScriptStruct FRigUnit_Clamp_Float **********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics;
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#define FRigUnit_Clamp_Float_Execute() \
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void FRigUnit_Clamp_Float::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Value, \
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const float Min, \
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const float Max, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_79_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Value, \
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const float Min, \
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const float Max, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Min = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float Max = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Min, \
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Max, \
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Result \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_Clamp_Float;
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// ********** End ScriptStruct FRigUnit_Clamp_Float ************************************************
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// ********** Begin ScriptStruct FRigUnit_MapRange_Float *******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics;
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#define FRigUnit_MapRange_Float_Execute() \
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void FRigUnit_MapRange_Float::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Value, \
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const float MinIn, \
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const float MaxIn, \
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const float MinOut, \
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const float MaxOut, \
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float& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_104_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const float Value, \
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const float MinIn, \
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const float MaxIn, \
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const float MinOut, \
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const float MaxOut, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float MinIn = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float MaxIn = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float MinOut = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float MaxOut = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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MinIn, \
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MaxIn, \
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MinOut, \
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MaxOut, \
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Result \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_MapRange_Float;
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// ********** End ScriptStruct FRigUnit_MapRange_Float *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|