// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Float.h" #ifdef CONTROLRIG_RigUnit_Float_generated_h #error "RigUnit_Float.generated.h already included, missing '#pragma once' in RigUnit_Float.h" #endif #define CONTROLRIG_RigUnit_Float_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_BinaryFloatOp ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_BinaryFloatOp_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit Super; struct FRigUnit_BinaryFloatOp; // ********** End ScriptStruct FRigUnit_BinaryFloatOp ********************************************** // ********** Begin ScriptStruct FRigUnit_Multiply_FloatFloat ************************************** struct Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics; #define FRigUnit_Multiply_FloatFloat_Execute() \ void FRigUnit_Multiply_FloatFloat::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Multiply_FloatFloat_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Argument0, \ Argument1, \ Result \ ); \ } \ typedef FRigUnit_BinaryFloatOp Super; struct FRigUnit_Multiply_FloatFloat; // ********** End ScriptStruct FRigUnit_Multiply_FloatFloat **************************************** // ********** Begin ScriptStruct FRigUnit_Add_FloatFloat ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics; #define FRigUnit_Add_FloatFloat_Execute() \ void FRigUnit_Add_FloatFloat::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_42_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Add_FloatFloat_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Argument0, \ Argument1, \ Result \ ); \ } \ typedef FRigUnit_BinaryFloatOp Super; struct FRigUnit_Add_FloatFloat; // ********** End ScriptStruct FRigUnit_Add_FloatFloat ********************************************* // ********** Begin ScriptStruct FRigUnit_Subtract_FloatFloat ************************************** struct Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics; #define FRigUnit_Subtract_FloatFloat_Execute() \ void FRigUnit_Subtract_FloatFloat::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Subtract_FloatFloat_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Argument0, \ Argument1, \ Result \ ); \ } \ typedef FRigUnit_BinaryFloatOp Super; struct FRigUnit_Subtract_FloatFloat; // ********** End ScriptStruct FRigUnit_Subtract_FloatFloat **************************************** // ********** Begin ScriptStruct FRigUnit_Divide_FloatFloat **************************************** struct Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics; #define FRigUnit_Divide_FloatFloat_Execute() \ void FRigUnit_Divide_FloatFloat::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_66_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Divide_FloatFloat_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Argument0, \ const float Argument1, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Argument0 = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Argument1 = *(float*)RigVMMemoryHandles[1].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Argument0, \ Argument1, \ Result \ ); \ } \ typedef FRigUnit_BinaryFloatOp Super; struct FRigUnit_Divide_FloatFloat; // ********** End ScriptStruct FRigUnit_Divide_FloatFloat ****************************************** // ********** Begin ScriptStruct FRigUnit_Clamp_Float ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics; #define FRigUnit_Clamp_Float_Execute() \ void FRigUnit_Clamp_Float::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const float Min, \ const float Max, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_79_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Clamp_Float_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const float Min, \ const float Max, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Min = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float Max = *(float*)RigVMMemoryHandles[2].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[3].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Min, \ Max, \ Result \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_Clamp_Float; // ********** End ScriptStruct FRigUnit_Clamp_Float ************************************************ // ********** Begin ScriptStruct FRigUnit_MapRange_Float ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics; #define FRigUnit_MapRange_Float_Execute() \ void FRigUnit_MapRange_Float::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const float MinIn, \ const float MaxIn, \ const float MinOut, \ const float MaxOut, \ float& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h_104_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_MapRange_Float_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const float MinIn, \ const float MaxIn, \ const float MinOut, \ const float MaxOut, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float MinIn = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float MaxIn = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float MinOut = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float MaxOut = *(float*)RigVMMemoryHandles[4].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ MinIn, \ MaxIn, \ MinOut, \ MaxOut, \ Result \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_MapRange_Float; // ********** End ScriptStruct FRigUnit_MapRange_Float ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Float_h PRAGMA_ENABLE_DEPRECATION_WARNINGS