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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_DebugHierarchy.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

158 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_DebugHierarchy.h"
#ifdef CONTROLRIG_RigUnit_DebugHierarchy_generated_h
#error "RigUnit_DebugHierarchy.generated.h already included, missing '#pragma once' in RigUnit_DebugHierarchy.h"
#endif
#define CONTROLRIG_RigUnit_DebugHierarchy_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DebugHierarchy *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics;
#define FRigUnit_DebugHierarchy_Execute() \
void FRigUnit_DebugHierarchy::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float Scale, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_31_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float Scale, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Scale, \
Color, \
Thickness, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBase Super;
struct FRigUnit_DebugHierarchy;
// ********** End ScriptStruct FRigUnit_DebugHierarchy *********************************************
// ********** Begin ScriptStruct FRigUnit_DebugPose ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics;
#define FRigUnit_DebugPose_Execute() \
void FRigUnit_DebugPose::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigPose& Pose, \
const TArrayView<const FRigElementKey>& Items, \
const float Scale, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_80_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigPose& Pose, \
const TArrayView<const FRigElementKey>& Items, \
const float Scale, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigPose& Pose = *(FRigPose*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Pose, \
Items, \
Scale, \
Color, \
Thickness, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBase Super;
struct FRigUnit_DebugPose;
// ********** End ScriptStruct FRigUnit_DebugPose **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h
// ********** Begin Enum EControlRigDrawHierarchyMode **********************************************
#define FOREACH_ENUM_ECONTROLRIGDRAWHIERARCHYMODE(op) \
op(EControlRigDrawHierarchyMode::Axes) \
op(EControlRigDrawHierarchyMode::Max)
namespace EControlRigDrawHierarchyMode { enum Type : int; }
template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigDrawHierarchyMode::Type>();
// ********** End Enum EControlRigDrawHierarchyMode ************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS