158 lines
6.5 KiB
C
158 lines
6.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Debug/RigUnit_DebugHierarchy.h"
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#ifdef CONTROLRIG_RigUnit_DebugHierarchy_generated_h
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#error "RigUnit_DebugHierarchy.generated.h already included, missing '#pragma once' in RigUnit_DebugHierarchy.h"
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#endif
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#define CONTROLRIG_RigUnit_DebugHierarchy_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_DebugHierarchy *******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics;
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#define FRigUnit_DebugHierarchy_Execute() \
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void FRigUnit_DebugHierarchy::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Scale, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_31_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Scale, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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Scale, \
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Color, \
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Thickness, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigUnit_DebugHierarchy;
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// ********** End ScriptStruct FRigUnit_DebugHierarchy *********************************************
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// ********** Begin ScriptStruct FRigUnit_DebugPose ************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics;
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#define FRigUnit_DebugPose_Execute() \
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void FRigUnit_DebugPose::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigPose& Pose, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Scale, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_80_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigPose& Pose, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Scale, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigPose& Pose = *(FRigPose*)RigVMMemoryHandles[0].GetInputData(); \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Pose, \
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Items, \
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Scale, \
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Color, \
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Thickness, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigUnit_DebugPose;
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// ********** End ScriptStruct FRigUnit_DebugPose **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h
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// ********** Begin Enum EControlRigDrawHierarchyMode **********************************************
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#define FOREACH_ENUM_ECONTROLRIGDRAWHIERARCHYMODE(op) \
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op(EControlRigDrawHierarchyMode::Axes) \
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op(EControlRigDrawHierarchyMode::Max)
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namespace EControlRigDrawHierarchyMode { enum Type : int; }
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template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigDrawHierarchyMode::Type>();
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// ********** End Enum EControlRigDrawHierarchyMode ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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