// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_DebugHierarchy.h" #ifdef CONTROLRIG_RigUnit_DebugHierarchy_generated_h #error "RigUnit_DebugHierarchy.generated.h already included, missing '#pragma once' in RigUnit_DebugHierarchy.h" #endif #define CONTROLRIG_RigUnit_DebugHierarchy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DebugHierarchy ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics; #define FRigUnit_DebugHierarchy_Execute() \ void FRigUnit_DebugHierarchy::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const float Scale, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugHierarchy_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const float Scale, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Scale, \ Color, \ Thickness, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBase Super; struct FRigUnit_DebugHierarchy; // ********** End ScriptStruct FRigUnit_DebugHierarchy ********************************************* // ********** Begin ScriptStruct FRigUnit_DebugPose ************************************************ struct Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics; #define FRigUnit_DebugPose_Execute() \ void FRigUnit_DebugPose::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigPose& Pose, \ const TArrayView& Items, \ const float Scale, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h_80_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugPose_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigPose& Pose, \ const TArrayView& Items, \ const float Scale, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigPose& Pose = *(FRigPose*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Items = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Pose, \ Items, \ Scale, \ Color, \ Thickness, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBase Super; struct FRigUnit_DebugPose; // ********** End ScriptStruct FRigUnit_DebugPose ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugHierarchy_h // ********** Begin Enum EControlRigDrawHierarchyMode ********************************************** #define FOREACH_ENUM_ECONTROLRIGDRAWHIERARCHYMODE(op) \ op(EControlRigDrawHierarchyMode::Axes) \ op(EControlRigDrawHierarchyMode::Max) namespace EControlRigDrawHierarchyMode { enum Type : int; } template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigDrawHierarchyMode ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS